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Thread: UBIR Combo

  1. #1
    Player
    Marxam's Avatar
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    Aug 2013
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    2,284
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    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90

    UBIR Combo

    UBIR (Unchained + Berserk + Internal Release)

    Note" for new players and/or players switching from pld to war and have no clue.

    A rotation that I use for burst dps moments. I normally do a SE combo before doing this to ensure that all my damage makes full use of that 10% slashing debuff but that's just me. I use these in "push" moments my group needs that tiny little bit of dmg but anytime Unchained is up you should be doing this.

    Bloodbath > Fracture > Heavy Swing > Maim > Unchained + Berserk > Storm's Eye > Internal Release > (Heavy Swing > Skull Sunder > Butcher's Block)*2 > Inner Beast.


    While this rotation is subjective I feel it works best as UBIR wears off at exactly the same time as SE debuff in the rotation, depending on how much you're spamming the buttons. I also tend to throw in Brutal Swing near the start after Fracture and again during Berserk. Unchained and Berserk need to be done together as they're both 20 seconds.

    Comment or critique
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    Last edited by Marxam; 05-03-2014 at 01:08 AM.

  2. #2
    Player
    Spoekes's Avatar
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    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Fine. pretty obvious stuff though.

    Talking 'bout obvious stuff i would add to always activate Unchained before Berserk to not eat the pacify for the last seconds of unchained!

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  3. #3
    Player
    Kitru's Avatar
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    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Marxam View Post
    Comment or critique
    You're wasting 1 GCD of Unchained on the final Inner Beast because it already ignores Defiance. As such, you're better served staggering their activation such that you'll use Unchained after HS and Berserk after Maim.

    You don't mention when you use Internal Release, as well. The best time to use it is after the first Heavy Swing of your double Butcher's Block combo. Because it lasts 15 seconds, it will provide the benefit to both of the combo'd Butcher's Blocks as well as the final Inner Beast.

    You've basically recreated the opening attack string I built and have been telling people about for a while now (not that it only applies to opening rotations; I use it in much the same way you discuss here, for periods when I need a lot of damage and enmity generated; the enmity it generates is actually so insanely huge that you can get away with having this attack string be the only occasion you use BB during a fight).

    As a refinement, you'll actually do slightly more damage using SE>BB>IB as your "buffed" attacks. As you've got it, the SE debuff wears off before you activate IB, and you're using the BB combo because it generates 20 more potency than the SE combo. By using SE>BB>IB (or BB>SE>IB) as your "buffed" attack string, you actually net an additional 33 potency out of Inner Beast, which provides more than it's "costing" you.

    I also don't much see the point in using Fracture at the beginning (or at any point), but that's more of my general dislike for Fracture in general than an explicit optimization of the rotation (Fracture screws with the SE uptimes and slows down Wrath generation which basically negates the damage increase it affords).
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  4. #4
    Player
    Marxam's Avatar
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    Blackiron Tarkus
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    Leviathan
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    Marauder Lv 90
    Edit: added Internal Release. Thanks for noticing that.

    I merely put Fracture in since it shares the same 30 seconds that Bloodbath has and at 20*14 = 280 potency (doesn't include the initial hit and ticks one damage for every 3 seconds) I'll take some damage over no damage. Like I said, just me trying to maximize the burst potential.

    @Spoekes: yup its as it appears in the rotation but you are right. Unchained before Berserk.
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  5. #5
    Player
    Kitru's Avatar
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    Kitru Kitera
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    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Marxam View Post
    Edit: added Internal Release. Thanks for noticing that.
    You still need to change the GCD timings on your CD usage. The place you use Internal Release causes it to provide the increase crit chance to the first of the buffed Heavy Swings but not to the final Inner Beast. You should delay it by 1 GCD. For the same reason, you should also change one of those BB combos into an SE combo and use Unchained along with your first Maim rather than the Storm's Eye: you're having buffs apply to weaker attacks or attacks that they don't benefit from.

    Here's the combat initiation attack string I've set up that you're basically basing yours off of:

    HS>SS>BB>HS>Maim>SE(Vengeance)>HS(Unchained)>SS(Berserk)>BB(Brutal Swing)>HS(Internal Release)>Maim>SE>HS>SS>BB>Inner Beast(Infuriate)>Inner Beast

    You can squeeze in the final Inner Beast, which will still benefit from the Berserk and IR, if you're lucky and have some skill speed.

    If you're using it while already in combat, which attack string you use depends upon whether you're starting it from an SE combo or a BB combo. Either way, you simply alternate between BB and SE using the same basic timing: Unchained after HS, Berserk after Maim/SS, either Brutal Swing or nothing after BB/SE (if it's on CD or you shouldn't be stunning, use nothing), IR after HS, and then finish off the combo, follow it up with the complimentary one, and then use Inner Beast.

    The only reason you would want to chain BBs during the rotation is if you're trying to absolutely maximize enmity generation even if it costs you some damage. Recall that SE>BB is higher damage than SE>BB>BB (which is what you're doing) for the exact reason I outlined in my first post: the minute potency differences between SE and BB (which are a whopping 20 potency as a whole) are more than offset by the increased potency gained by getting the 11% damage buff from SE on all of your attacks.
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