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  1. #1
    Player
    jeremy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    6
    Character
    Cecill Baritor
    World
    Masamune
    Main Class
    Archer Lv 50
    My point is that there is still the RNG element to this unlocking of progression, versus a concrete unlocking. You pay 10k, you can meld into slot 3, 30k for slot 4, or 60k for slot 5. You go defeat Leviathan HM, you get Atma of the Waterbearer. No RNG to play with. No feeling unlucky you can't progress because a number generator is not allowing you.
    (1)
    Adventures in Eorzea - http://ceciltaruffxiv.wordpress.com/
    Proud member of Distant World Linkshell - Masamune

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Some level of RNG is ok to mix things upbut too much RNG, especially when you have little to no control of the results of that RNG, just isn't a fun mechanic for modern games.

    It sucks because you could spend 1 or 100 materia trying to slot that 5th slot. But the worst part of the overmelding system is the clunky melding interface and the fact that you have to go through the same stupid UI dialogs -> meld animation -> fail -> repeat loop over, and over, and over, and over again until you finally stick that last materia. It can end up being quite a lot of wasted time on low % materia melds and it's boring as all hell.

    It would be much better as an exact system where you just use multiple materia for overmelds. First overmeld requires 2-3 materia to fill the slot, Second requires 4-5, Third 8-9, Fourth 11-12. Or something of that nature. Maybe have a random chance to use 1-2 less materia so there's still a random aspect of getting a lucky reward. But remove the wide range of random results and definitely remove the repetitive meld -> fail -> meld -> fail -> meld -> fail process. It sucks.
    (3)