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  1. #3
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    You simply can't get MSAA in a DX9 game that uses deferred rendering, such as FF14. MSAA can only be applied after a scene has completely finished rendering in one pass, but with deferred rendering the scene is done in multiple passes with geometry and pixel/vertex shaders being processed at separate times. You can try to force it in your graphics driver's control panel all you want, but all that's doing is wasting performance because the final image displayed on your screen will not be anti-aliased.

    DirectX11 does support MSAA with this kind of lighting, but for now you must either live with post-processing AA or use downsampling, which is extremely taxing on performance (since you're basically rendering at a higher resolution and then shrinking it to fit your monitor).
    (0)
    Last edited by Ninix; 05-07-2014 at 07:24 AM.