I'd rate PS4 a 9.5. It handles shading and lighting a bit better than the current DX9 PC version.
As for the framerates, that's not quite true. You do get up to 60fps on the PS4 version, though in a place like Revenant's Toll on a busy day it'll drop to the mid 20's.

High-end PC is 60+ fps unless you happen to be at the Limsa Lominsa aetheryte, in which case you drop to 24fps without fail.
Lodestone: http://na.finalfantasyxiv.com/lodestone/character/736254/
Honestly it looks as if the PS4 has better shading than the PC...as seen in the comparisons in Thanalan. But towards the end of the year the PC will get the DX11 upgrade and there will be no comparison! Perhaps......



where are you getting this information? they gave no indication as to when the PC would get DX11
actually the PS4 uses both OpenGL an DX11
have a look here http://www.geek.com/games/sony-iimpr...u-ray-1544364/
this likely means the PS4 version is infact a tweak of the PC version not a reprogrammed OpenGL version
Last edited by Wildsprite; 05-02-2014 at 06:48 PM.

it was mentioned a few days ago that they're going to pick back up dx11 support towards the end of the year?
Here it is, its from the post with the next few patch notes on
"Work on Dx11 version to continue after the world media tour. Aim to release before year end."
Last edited by Bracken; 05-02-2014 at 06:42 PM.
Player



thanks, I missed that post
Why? Won't ps4 get dx11? It shoud get it to, there's no reason not to do it... I think it shoud handle it well.
DirectX is a Microsoft technology that runs on Windows (and Xbox) only. Sony has their own graphics API for Playstation 4 that is similar to DX11 in terms of supported features, but it is not DX11.
It's not likely that we'll see any king of significant graphics upgrade to the PS4 version. It already runs at 20-30fps and having it go any lower would make the game completely unplayable. They may add small graphics improvements in patches (like the rain/wet clothing effect in 2.15) but nothing major.
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