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Thread: The Atma Stigma

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  1. #11
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ferth View Post
    It's great that you can delude yourself into engaging in really half assed content. You miss all he shots you don't take, but there is a world of difference in learning a skill and then using that skill effectively. Playing hockey is a skill and when you practice a skill you improve. Atma is the equivalent of putting a blind fold on, spinning around a few times and then trying to take a shot. There's no guarantee you are even going to hit the puck let alone get it anywhere near the goal.

    Atma is nothing more than a very thinly veiled Skinner box. Which I suppose can be said about the MMO genre as a whole, these days. But atleast most other content tries to disguise it better. If you are willing to do it, bully for you. But don't try to pretend it's good or that you achieved anything. It will just make SE think this kind of crap is acceptable.
    I did achieve something. I got my atma weapons. People seem to keep missing the fact that I didn't give up just because I wasn't getting the drop after X00 amounts of FATEs. I'm even working toward getting my Monk prepped for atma, and even then, I've been at it for about 3 hours each day, give or take, over the past week and only have 3 atma to show for it. But that's not discouraging me from actually doing it. If anything, I'm actually working toward the 3K FATE achievement cause I want that Paragon's Gown. Getting atmas is just a side perk now.

    And how is running low-level FATEs any different than running for low-level dungeons? You're still locked out of your skill sets, you still get some small measure of reward and you're still playing with other people. If anything, FATEs seem more like they were designed for the newer type of MMO players (the ones that just want to do something fast and not be bothered with long que times or length of dungeon runs).

    If this kind of "crap" wasn't "acceptable" then FFXI wouldn't still be alive. Frankly, we should all just be happy that SE decided to GIVE us FFXIV. Unlike those pricks at SEGA JP who decided they wanted to alienate their US fan base. And really, who are we to complain? I don't see any of us making an MMO for an international fan base.
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    Last edited by A_Magical_Unicorn_Rider; 05-07-2014 at 09:29 AM. Reason: Character