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  1. #101
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Because there's nothing skilful about that - the timing window is extremely long, and it just requires memorisation of specific skill combinations. You cannot really adapt to it as interactions do not proceed predictably. Mob weaknesses again are simply knowledge.

    DPS in this game have loose rotations with a much tighter timing than FFXI (granted, it's still very easy compared to games like Rift or WoW). You are forced to vary your approach based on number of enemies, disconnects, mechanics, etc - this requiring you to change your ability order as you go.

    In FFXI, multiple mobs (unless you cleaving, a BLM or a BLU) made no difference to anyone but someone trying to CC them, and every fight is approached identically. Engage, afk to 100 tp, WS, repeat. Throw in skillchains if you want but they don't actually increase your damage in most cases. Unless the two melee are equally geared etc, you are just weakening the stronger melee for more than the skillchain gains you. BLM is also far weaker than another melee so trying to capitalise on skillchains is counterproductive.
    (3)

  2. #102
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    This game isn't difficult by any stretch of the imagination. It seems like you want all of the Coil/Extreme modes to be as difficult as Toto-Rak.
    (1)

  3. #103
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raenryong View Post

    A standard rotation on any of the DPS classes contains more variation and skill than anything in FFXI.
    You never deviate from your standard rotation much. Skillchains you have to figure out what elemental weakness the mob has and know what element your dds skillchain creates to burst for more damage. Rotations is a solo deal while skillchains can involve your entire party so timing is needed between your party members. Spamming the same rotation over and over isn't complex. The skillful part of FFXIV comes from the terrible dodging mechanics, the bad camera angles, and gimmicks. What do you think players have the most trouble with in this game? Dodging why is that? Even though they have done the fight many times before over and over.
    (1)
    Last edited by Doo; 05-05-2014 at 12:44 AM.

  4. #104
    Player
    StubHub's Avatar
    Join Date
    May 2012
    Posts
    60
    Character
    Stub Envy
    World
    Balmung
    Main Class
    Weaver Lv 34
    Quote Originally Posted by Doo View Post
    The skillful part of FFXIV comes from the terrible dodging mechanics, the bad camera angles, and gimmicks. What do you think players have the most trouble with in this game? Dodging why is that? Even though they have done the fight many times before over and over.
    Dodging is only the elementary, and very basic skill in FFXIV. It's what people do around the dodging that leaves a wide margin of skill. People can dodge, and still perform poorly. You claim that there's not much deviation from ones standard rotation, and while that may be true in a bubble. The ability to maintain what you do around all the dodging is where skillfull play really comes in.

    This game may not be the most difficult, but XI is certainly not the dog you want to pit against XIV. And mentioning skill chains as a comparison of skill should be insulting to anyone who's played both XI and XIV excessively.
    (3)

  5. #105
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Too*
    /letters

    And, no, it really isn't.
    (0)

  6. #106
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I find FF14 to be the easiest MMO in terms of endgame mechanics. The problem comes from other players and many of the one shot mechanics (or the get hit really hard then its followed by a medium size attack which is enough to kill someone). The main problem in victory is, if they can't dodge, you don't win.
    (2)

  7. #107
    Player
    Ti_Dus's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Ti Dus
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    FF11 wasn't any harder than ff14 but the battle mechanics were more intuitive and diverse and it doesn't lock parties to mechanics that's doesn't make sense which takes away some fun from battles. FF14 needs to be less dependant on the AoE lines...feels too scripted. Instances (too many) prevent a lot of diversity from happening...
    (4)

  8. #108
    Player
    Ti_Dus's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Ti Dus
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    There's no sense of danger in Eorzea. Eldeime Necropolis, castle oztroja, yutunga jungle, xarcabard...made your adventure feel more like an adventure especially when done alone.
    (1)

  9. #109
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    choked on a dorito reading the title of thread.
    (0)

  10. #110
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by StubHub View Post

    The ability to maintain what you do around all the dodging is where skillfull play really comes in.
    I agree with this. Rotations itself are not complex. It's just spamming a couple of skills in order. Skillful play is just pretty much memorization though that's why I'm willing to bet that most of the players that beat hard content watched videos. Everyone pretty much uses the same exact tactics on every fight.

    Quote Originally Posted by StubHub View Post
    And mentioning skill chains as a comparison of skill should be insulting to anyone who's played both XI and XIV excessively.
    It wasn't a comparison of skills rather more diverse and complex.

    Quote Originally Posted by Ti_Dus View Post
    FF11 wasn't any harder than ff14 but the battle mechanics were more intuitive and diverse and it doesn't lock parties to mechanics that's doesn't make sense which takes away some fun from battles. FF14 needs to be less dependant on the AoE lines...feels too scripted. Instances (too many) prevent a lot of diversity from happening...
    Yes, FFXIV you're pretty much locked into one style of play and one way of gearing. Everyone pretty much does the exact same thing. Even when to use your abilities is pre-determined, pop all your cds here, use LB there.
    (0)
    Last edited by Doo; 05-05-2014 at 04:43 AM.

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