
Give me an example of complexity. Skillchains are not complex.
A standard rotation on any of the DPS classes contains more variation and skill than anything in FFXI.

You know, I have to ask. What do you consider skillful? Since we obviously have different opinion on that.
As for complexity of skillchains. Let's see, you had element of of each weapon skill, which in turn creates an effect "skillchain" of 1 or more elements. Then the mob in question has 1 or 2 weak and strong elements that you should take into account. Add to that then the MB that needed to hit within 3 sec I think it was.
How is a DPS class rotation in this game more complex then that?

Because there's nothing skilful about that - the timing window is extremely long, and it just requires memorisation of specific skill combinations. You cannot really adapt to it as interactions do not proceed predictably. Mob weaknesses again are simply knowledge.
DPS in this game have loose rotations with a much tighter timing than FFXI (granted, it's still very easy compared to games like Rift or WoW). You are forced to vary your approach based on number of enemies, disconnects, mechanics, etc - this requiring you to change your ability order as you go.
In FFXI, multiple mobs (unless you cleaving, a BLM or a BLU) made no difference to anyone but someone trying to CC them, and every fight is approached identically. Engage, afk to 100 tp, WS, repeat. Throw in skillchains if you want but they don't actually increase your damage in most cases. Unless the two melee are equally geared etc, you are just weakening the stronger melee for more than the skillchain gains you. BLM is also far weaker than another melee so trying to capitalise on skillchains is counterproductive.
You never deviate from your standard rotation much. Skillchains you have to figure out what elemental weakness the mob has and know what element your dds skillchain creates to burst for more damage. Rotations is a solo deal while skillchains can involve your entire party so timing is needed between your party members. Spamming the same rotation over and over isn't complex. The skillful part of FFXIV comes from the terrible dodging mechanics, the bad camera angles, and gimmicks. What do you think players have the most trouble with in this game? Dodging why is that? Even though they have done the fight many times before over and over.
Last edited by Doo; 05-05-2014 at 12:44 AM.
Dodging is only the elementary, and very basic skill in FFXIV. It's what people do around the dodging that leaves a wide margin of skill. People can dodge, and still perform poorly. You claim that there's not much deviation from ones standard rotation, and while that may be true in a bubble. The ability to maintain what you do around all the dodging is where skillfull play really comes in.
This game may not be the most difficult, but XI is certainly not the dog you want to pit against XIV. And mentioning skill chains as a comparison of skill should be insulting to anyone who's played both XI and XIV excessively.
I agree with this. Rotations itself are not complex. It's just spamming a couple of skills in order. Skillful play is just pretty much memorization though that's why I'm willing to bet that most of the players that beat hard content watched videos. Everyone pretty much uses the same exact tactics on every fight.
It wasn't a comparison of skills rather more diverse and complex.
Yes, FFXIV you're pretty much locked into one style of play and one way of gearing. Everyone pretty much does the exact same thing. Even when to use your abilities is pre-determined, pop all your cds here, use LB there.FF11 wasn't any harder than ff14 but the battle mechanics were more intuitive and diverse and it doesn't lock parties to mechanics that's doesn't make sense which takes away some fun from battles. FF14 needs to be less dependant on the AoE lines...feels too scripted. Instances (too many) prevent a lot of diversity from happening...
Last edited by Doo; 05-05-2014 at 04:43 AM.
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