Troll or not I do feel there are too many instant/near death mechanics. I have no issues having to dodge but one tiny lag spike and you'll find yourself taking a dirt nap. Instant death/near death mechanics feel like an artificial way to inflate the difficulty of an encounter. Primals both story and hm are fine, well except for Titan (I'm sure many of us are still traumatized by the struggle to get our zenith weapons) Extreme modes however...they have taken it a little too far.
Do we REALLY need 90% of Titan's platform covered in both Landslides and bombs at the same time?
My problem isn't with difficulty it's the mechanics themselves. I feel more like we're fighting our own Latency than the boss and that's not how a boss is supposed to be.
I hate to say it but perhaps they should take a look at some of the more interesting bosses in WoW. Very few instant death mechanics (at least until the stat inflation became too high) Karazhan for instance had some fun boss battles. The Opera bosses were hilarious. I'm looking at you Wizard of Oz. That fight was pretty much controlled chaos, and another was just pure humor with the big bad wolf turning someone into a little female gnome with a red cap so he can chase them. Naturally there were more serious fights after all, Karazhan really had one of the best atmospheres in WoW to date.