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  1. #1
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90

    please revise ilvl req on df

    Hi there this is obviously open for constructive criticism but I think this needs some revising.

    There should be some form of clear progression and even more so when using df.
    I did not think there was much of a problem with the levels required until yesterday was just farming gear from turn 1 and a paladin with AF1 gear made up some of the lvl req by buying mythology jewellery. He did not know what silence was and when we explained to use spirits within he said he did not have that skill.

    Now one person should not spoil other people's fun and I am not saying raise ilvl req to the point of only top geared players should be able to join turn 1 for example.

    What I am saying is there should be some form of clear progression - for example.

    *continued on next post*
    (1)

  2. #2
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    fresh level 50 - start doing some dungeons until they start getting some tomes and get some mythology gear from doing story mode dungeons.
    Step it up to do some HM dungeons once they have at least geared a bit better (not much but don't literally want a completely fresh lv50 in HM dungeons)

    At this point - Mix it up maybe do some Crystal Tower if they wanted a little change and to get some ilvl80 gear however they can do this or HM dungeons but can't just step into CT either until at least picked up a little mythology gear) (CT needs more of a soldiery reward to be honest as its longer to run than a HM dungeon but another story for another day)

    Once you have a mix of 70/80/90 gear might then want to do HM primals and start working towards relic and then +1 but again need at least an ilvl that is fair even if it is easier now than it ever was with echo and such people should still progress properly.
    (1)

  3. #3
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    Once you do all this you should have a minimum ilvl of really high 70/just about 80 and I think that is where coil should start even if its a bit overkill but the ilvl requirement isn't hard just work and this is the proper progression route.

    What this would then do is that the people who queue in the df are not skipping content, people would know there jobs better and the quality of players would improve and it all still caters to the casual player as all of this can be done in there own time or with friends.

    Please leave any comments if you agree/disagree. Please if you disagree leave a reason its not a bash post or an elitist post, I am only ilvl86 and starting to progress through the first turns of coil.
    (1)

  4. #4
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    the point from DF is using it for learning

    while PF is used for clear/farm
    (14)

  5. #5
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Wanna know something funny, go look at the ilevel reqs for coil, guess what? First turn is i70 req. And upping ilvl req will do nothing to solve people not bothering to learn how to play.

    iLvl reqs are fine as is, you can beat anything at the set level, with reasonably skilled players.
    (9)

  6. #6
    Player Harmonium's Avatar
    Join Date
    Aug 2013
    Posts
    1,174
    Character
    Empereur Souther
    World
    Moogle
    Main Class
    Lancer Lv 50
    Oh and please add class restriction on ring etc. Yesterday i was with a pld full spirit with ring for healer lvl 36.

    He got 3200 hp for the palace and that was horrible i was tanking everything with my monk because he was dying with two hit...

    So did he was a tank ? I don't think so.

    Please do something against that.
    (3)

  7. #7
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Its duty finder, there are supposed to be derps. If there weren't derps, people wouldn't worry so much about doing duty finder, and party finder would go ignored.

    On a serious note, the ilv for the coil turns are actually the most accurate ilv out of all dungeons/raids/trials in the duty finder. Except turn3. You can complete turn3 naked.
    (1)

  8. #8
    Player
    Takeva's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Caoimhe Hunterguard
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Its not about gear. I've gone into lots of turn 1 runs with people that still wear AF1 gear. Obviously it was chosen that way because it can be cleared that way.

    Some people just suck more then others. They just still need to learn.

    Interesting fact: Did you know party finder was made for problems like yours. You should totally use it.
    (1)

  9. #9
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Quote Originally Posted by Crimson-Falcon View Post
    the point from DF is using it for learning
    Nuuuuuuupe.

    Quote Originally Posted by Takeva View Post
    Its not about gear. I've gone into lots of turn 1 runs with people that still wear AF1 gear. Obviously it was chosen that way because it can be cleared that way.
    It is about gear. Those people shouldn't be wearing i50 gear in something that requires i70. And it was made that way because all pieces are weighted the same as far as item level is concerned, when in reality your left side pieces give significantly higher stats than the right side does yet are valued the same. You could meet the ilvl req just by covering yourself in high ilvl accessories and be totally useless stat wise, or upgrade your main items and be more useful despite not meeting ilvl requirements.
    (0)
    Last edited by MurakumoMillennium; 04-27-2014 at 08:41 PM.

  10. #10
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Blahblahblah

    People should know by now that the problem isn't "new players" in iL close to the minimum in dungeons. The dungeons (and HM/EX primals) are designed for these iL. If you go with an iL that's 20 points above, YOU are the one in fault.

    As an example, ifrit HM is perfectly doable with a team in AF gear with GC weapon. If your tank is in this case, and if you rip off hate because you're iL93 and can't slow down to scale their hate generation, YOU are responsible for the eventual failing of the duty.

    For your "problem" with T1 (tank with AF and myth jewels), it was far worse back in time when you could beat titan with no iL req and people were going in T1 with a mix of AF gear and AK gear. At least now they are forced to get the minimum iL required to even consider winning in T1, ie 70.


    Oh and side note, for whoever said DF is used to learn : the fact that Levi/moggle EX can't be attended in PF proves that the PF was mostly intended for people to learn. Because you know, back in 2.0, a lot of people were bitching about beginners with no clue in DF for titan HM (mostly) who were ruining the "pro players" experience.
    JP players used it that way, and afaik, their DF have a way higher success rate in the difficult encounter than ours.
    (10)

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