Quote Originally Posted by Zeral View Post
PLD are generally better from personal experience cause on WAR, you can't generate berserk stacks while spamming overpower while PLD has an unlimited resource in terms of flash and riot blade without breaking the combo.
And if you're spamming Overpower on a WAR, you're doing it wrong. A PLD has to spam Flash to keep AoE aggro; a WAR just throws 2-3 Overpowers and can go into ST rotation.

10% debuff isnt going to save anybody's life whatsoever, even if apply 24/7, its useless on short bursts such as the 3 ads on T7 for example nor productive to use it on every single mob things 5+ ads such as T4.
The 10% debuff is going to do a helluva lot more than the RoH debuff, which is what it's compared to. You're not *supposed* to apply it to everything, just the biggest thing.

Trust me, I ENJOY playing warrior but know the limitations compared to PLD.
PLD isnt just for hallow ground, they have 20% dmg reduction 24/7 regardless of the number of ads+rotating cd and the etra hp is useless cause there arnt that many 1 shot kill abilities.
using a warrior always puts a healer on edge when you just 'suddenly spike to 10% hp while picking up ads".
You obviously don't actually know how to play a WAR *well*, nor are you particularly knowledgeable about math. There is no practical difference between 20% DR and 25% +hp and 25% +healing. The only "advantage" that PLD has is in increased healing efficiency, though WAR easily makes up for that with its own self heals.

You can talk about WAR being a one-trick pony or your personal experience with WAR supporting it, but your personal experience means next to nothing when you don't even play WAR *well*. A poorly played WAR that's played like a PLD is obviously going to seem like a one-trick pony that can't perform as well in every other situation compared to a PLD. A *properly* played WAR is going to be able to perform just as well as a PLD in a vast majority of situations with the minor variations that I pointed out earlier.