You have nothing to worry about - those items are still used in normal recipes. In fact, Buffalo Leather Spetch is used in 59 different recipes. The only one I can think of off the top of my head that ISN'T used in a recipe is the Chamois Spetch.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
you must not have looked too hard.
hempen fent 0 recipes
cotton fent 0 recipes
canvas fent 1 recipe
velveteen fent 0 recipes
linen fent 0 recipes
chamois spetch 0 recipes
raptor leather spetch 0 recipes
that's 8 stacks of materials that are completely wasted besides the making of vintage hose. looks like maybe they do have something to worry about with all of their mats. i didn't even look up all of the items either just the ones i didn't think had any recipes.
http://crystalknights.guildwork.com/
Kind of hope that grade 4&5 dark mater is a little bit spendy to buy from the npc. that opens up a nice middle market for gatherers and people looking to offload extras gained from questing.
As for the change its self, all i can say is it's about darn time. Back when they implemented the repair and durability systems in beta 1 i knew that having so many specilized repair mats would end up causing the situations we see in game today. People clogging up the inventory with the mats, Weapons/Gear with hard to come by mats would be devalued by the community due to the shear costs involved in keeping them in good working order. The vision started to fulfill its self with the latest addition of nm gear. Steel and mythril nuggets to repair weapons and it was only going to get worse people. What would have happened had the system stayed the same and darksteel and higher tiers of materials became common? I'm personal glad that i will never have to go out and hunt down say Damascus nuggets to get my weapon fixed.
As a part time crafter and full time vagabond of eorzea I welcome only having to carry one or two items to fix my stuff and the stuff of others.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I think Clothcraft may be the exception to this. Leatherworker only has 1 spetch (raptor) that isn't used in something else and the other classes from what I've found use most if not all of the repair mats for other synths (for instance Carpenter's branches are used in other recipes). If you can find other repair mats that are solely used for repair please post them too! I think the list will be pretty short though.you must not have looked too hard.
hempen fent 0 recipes
cotton fent 0 recipes
canvas fent 1 recipe
velveteen fent 0 recipes
linen fent 0 recipes
chamois spetch 0 recipes
raptor leather spetch 0 recipes
that's 8 stacks of materials that are completely wasted besides the making of vintage hose. looks like maybe they do have something to worry about with all of their mats. i didn't even look up all of the items either just the ones i didn't think had any recipes.
And that's the same reason that people hold off on repairing something like a Mythril Choker or a wand that requires an electrum nugget. Those are pretty rare/expensive materials to make and are better used for skillups or gear synths than repairs.Kind of hope that grade 4&5 dark mater is a little bit spendy to buy from the npc. that opens up a nice middle market for gatherers and people looking to offload extras gained from questing.
As for the change its self, all i can say is it's about darn time. Back when they implemented the repair and durability systems in beta 1 i knew that having so many specilized repair mats would end up causing the situations we see in game today. People clogging up the inventory with the mats, Weapons/Gear with hard to come by mats would be devalued by the community due to the shear costs involved in keeping them in good working order. The vision started to fulfill its self with the latest addition of nm gear. Steel and mythril nuggets to repair weapons and it was only going to get worse people. What would have happened had the system stayed the same and darksteel and higher tiers of materials became common? I'm personal glad that i will never have to go out and hunt down say Damascus nuggets to get my weapon fixed.
As a part time crafter and full time vagabond of eorzea I welcome only having to carry one or two items to fix my stuff and the stuff of others.
Last edited by DoubleEcho; 07-16-2011 at 07:42 AM.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
as a r50 weaver it does not matter how many of the others have recipes since i have stacks of those. in other words it is ok to forget one class as long as the others are taken care of? it's not my job to search each class and see their repair material.I think Clothcraft may be the exception to this. Leatherworker only has 1 spetch (raptor) that isn't used in something else and the other classes from what I've found use most if not all of the repair mats for other synths (for instance Carpenter's branches are used in other recipes). If you can find other repair mats that are solely used for repair please post them too! I think the list will be pretty short though.
i pointed out the flaw in your argument against the other person. they specifically stated fents and leathers and you said they all had recipes. i just showed you were wrong and now you want to change your argument since it was proven that one was completely false.
Last edited by darkstarpoet1; 07-16-2011 at 08:54 AM.
http://crystalknights.guildwork.com/
Well excuse me then, I didn't notice cloth fent. Also I never said it was your job to search for these, I invited you to look. Not my problem if you don't want to look, but at first glance yes Clothcraft gets the short end of the stick on repair mats. However, you can't make everyone happy when you're doing large scale changes so my advice to you is suck it up. Otherwise, stop whining about your stacks and stacks of fents. By the way, how many stacks of fents do you have? Because if you wasted loads of cloth making fents that wasn't a wise move for a couple reasons:as a r50 weaver it does not matter how many of the others have recipes since i have stacks of those. in other words it is ok to forget one class as long as the others are taken care of? it's not my job to search each class and see their repair material.
i pointed out the flaw in your argument against the other person. they specifically stated fents and leathers and you said they all had recipes. i just showed you were wrong and now you want to change your argument since it was proven that one was completely false.
1. Simply looking at the YG recipe lists would have showed you that they're only for repair, unless you're trying to sell them. Which leads into
2. Repair materials do not drive the economy as much as you would like to think. Now, someone may buy a stack of Iron Nuggets but they're not using that to repair 99 items - they're using that for a skillup. No one is going to buy your stack of fents when it only has 1 purpose.
You made a bad decision in making a load of fents when they only have one purpose. Your options now are save them in case they come up with a recipe for them or NPC them - the choice is yours. But no one is going to put everything on hold just because you can't do anything with your stock of fents.
I had a similar problem too - I made stacks and stacks of wolf leather and stockpiled alumen and formic acid, and then a patch adjusted the skill rank for Wolf Fur which made it useless as a skillup synth. So I sucked it up and moved on to other recipes.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
Personally i still preferred the old repair system. I think it makes the game more realistic for example something make from buffalo leather generally require buff leather spletch to repair or likewise you will expect something made from canvas to require canvas fent for repairing. Instead now we have an universal material called the"Dark Matter" which work something like a superglue that can repair all your items... I think it killed half the fun for me...
IF the question is : Is this the repair system players wanted?
My personal answer is : No, because i don't want ANY repair system at all.
This system is way better than the old one (finally!!) but now it's just an useless burden!
The first thing I thought when I saw the page was that they will be an alternative repair material , until I read it.
Why can't they do that? Have the original repair mat OR dark matter
.... how is that smart in any way?
Would you carry the more realistic items for sake of lore and immersion which take half your inv space?
or
Will you carry the more compact and streamlined version saving inventory space, making the process simpler, not a waste of gameplay time ?
No one will ever know what type of item you are carrying because you will not be shouting to the world that you are carrying this repair mats and not the dark matter because you enjoy lore...
The only ones I see slightly affected are the role players but Dark matter in itself has its own lore, we just need to wait for the in game text...
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