As a main DPS w/ tank and healer, I see the attraction to this idea, as re-queue takes longer. But if they're going to implement a system to allow class changes but involves loot rights, I'd rather they just add a much simpler "lot as this <single> job instead of the one you have equipped" option that you can use all of the time, that set pre-dungeon as part of DF and can't be changed in an instance.

Regarding switching jobs mid-run to speed clear trash and have melee LBs on bosses, I don't really see an issue w/ it. Trash is trash, and PF groups consider things like melee LBs when they're forming that DF doesn't seem to account for. Or the whole "4 melee vs Atomos" thing that seems to wipe runs more than it arguably should. Or boss mechanics - I'd much rather have someone switch to Bard and silence ADS rather than have (2) DRG and (2) BLM. (Which I'm picking b/c those are the jobs I'm most often on.)


The number of "if only I was on <job I have leveled/geared> for content" comments I read (or think) whenever we're looking for <key job> is notable.

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I know the whole "pick the job you'd lot on" concept opens up other cans of worms, so let me state for the record I the GUI I would envision would have the same level/ilevel checks for the job you've selected when you queue for the dungeon. To use me as an example, I could bring my i90 BLM to Turn 1 and lot for my i74 DRG, but not my i68 WAR.

Since I can greed lot it for a job that doesn't meet either of those requirements, I don't think it's a crazy proposition.