


That simply shows that there shouldn't have been an "in-progress" option in DF to begin with. Even WoW pooled new and in-progress runs in their group finder to avoid the sort of problem we are seeing here.I think people are wanting this jut BECAUSE if a Tank or Healer quits a party it takes much longer for the DF to find a replacement for those classes than a DPS Class. Lets face it, not many tanks and healers ( including myself most of the time ) will Queue up in the DF with the Join in Progress Option checked.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I hate joining a instance group part way through the run. I like to progress through the entire thing and not be parachuted in.
I would rather abandon a zone then join it in progress.
When you join a new group through the DF there is a good chance you will finish the zone, enjoy yourself, and not be subjected to drama.
When you join a group that is part way through a zone there is a good chance that the experience will make you wish that you hadn't logged on.



This is one of the few cases where "the good of the many" supercedes "the good of the individual". Giving people the option to ignore in-progress groups does more harm than good on average. More so when the DF is set by default to ignore in-progress groups.I hate joining a instance group part way through the run. I like to progress through the entire thing and not be parachuted in.
I would rather abandon a zone then join it in progress.
When you join a new group through the DF there is a good chance you will finish the zone, enjoy yourself, and not be subjected to drama.
When you join a group that is part way through a zone there is a good chance that the experience will make you wish that you hadn't logged on.
Combine the long wait times for replacement tanks and healers with the fact less people play them and you have a recipe for disaster.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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