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  1. #1
    Player
    Kerowyn's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Kerowynn Thish
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Orophin View Post
    I didn't like this in 1.0. It became a requirement to have x classes leveled to run the entire three dungeons we had just to make the runs 5 minutes faster. I know this isn't the intent of changing the system, but inevitably this is what will happen.

    There are systems in place now to fill spots if people drop/dc/whatever. I don't think this really needs to change.
    I think people are wanting this jut BECAUSE if a Tank or Healer quits a party it takes much longer for the DF to find a replacement for those classes than a DPS Class. Lets face it, not many tanks and healers ( including myself most of the time ) will Queue up in the DF with the Join in Progress Option checked. Theres a really good chance that by the time the new tank or healer loads in the groups already lost more party members. Cant even count the numbers of times that's happened to me when I've joined the Queue as a healer and I got in and the tank has already left.
    (1)

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Kerowyn View Post
    *snip*
    Whilst the intent is good, it would be exploited by denying people who don't have certain jobs leveled, I can get any runs with my DRG, but that would change if this was added the basic would be BLMs only for trash, change to specific classes for the mini bosses then change back to BLM for more trash, and to specific jobs for the boss, just look at all brayflox HM myth speed runs all are BLM only just to kill aoe trash down it will be the same if class changes in dungeons were allowed (remember AV in 1.0, all BLMs for the run, and change to MNK for the boss? how does anyone think that will be different now?
    (1)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Delsus View Post
    Whilst the intent is good, it would be exploited by denying people who don't have certain jobs leveled, I can get any runs with my DRG, but that would change if this was added the basic would be BLMs only for trash, change to specific classes for the mini bosses then change back to BLM for more trash, and to specific jobs for the boss, just look at all brayflox HM myth speed runs all are BLM only just to kill aoe trash down it will be the same if class changes in dungeons were allowed (remember AV in 1.0, all BLMs for the run, and change to MNK for the boss? how does anyone think that will be different now?
    My main concern would be duty finder runs, as those are the ones you really find yourself getting screwed on if/when a tank or healer leaves. Party finder will always have those groups that have crazy requirements, so that to me is a moot point.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kerowyn View Post
    I think people are wanting this jut BECAUSE if a Tank or Healer quits a party it takes much longer for the DF to find a replacement for those classes than a DPS Class. Lets face it, not many tanks and healers ( including myself most of the time ) will Queue up in the DF with the Join in Progress Option checked.
    That simply shows that there shouldn't have been an "in-progress" option in DF to begin with. Even WoW pooled new and in-progress runs in their group finder to avoid the sort of problem we are seeing here.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Gnova's Avatar
    Join Date
    Apr 2014
    Posts
    135
    Character
    Karma Kultist
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Duelle View Post
    That simply shows that there shouldn't have been an "in-progress" option in DF to begin with. Even WoW pooled new and in-progress runs in their group finder to avoid the sort of problem we are seeing here.
    I hate joining a instance group part way through the run. I like to progress through the entire thing and not be parachuted in.
    I would rather abandon a zone then join it in progress.
    When you join a new group through the DF there is a good chance you will finish the zone, enjoy yourself, and not be subjected to drama.
    When you join a group that is part way through a zone there is a good chance that the experience will make you wish that you hadn't logged on.
    (2)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gnova View Post
    I hate joining a instance group part way through the run. I like to progress through the entire thing and not be parachuted in.
    I would rather abandon a zone then join it in progress.
    When you join a new group through the DF there is a good chance you will finish the zone, enjoy yourself, and not be subjected to drama.
    When you join a group that is part way through a zone there is a good chance that the experience will make you wish that you hadn't logged on.
    This is one of the few cases where "the good of the many" supercedes "the good of the individual". Giving people the option to ignore in-progress groups does more harm than good on average. More so when the DF is set by default to ignore in-progress groups.

    Combine the long wait times for replacement tanks and healers with the fact less people play them and you have a recipe for disaster.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)