


Well that was more to do with that SE designed dungeons very poorly in 1.0, I don't see the same thing happening now.This is how it was in 1.0. Anyone could change classes at anytime. Which led to parties stacking one class for part of the dungeon then switching to another for a different part etc... Early on there was a dev post explaining why they were removing this from 2.0 but I don't remember the reasoning, but it has been addressed.
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