


Well that was more to do with that SE designed dungeons very poorly in 1.0, I don't see the same thing happening now.This is how it was in 1.0. Anyone could change classes at anytime. Which led to parties stacking one class for part of the dungeon then switching to another for a different part etc... Early on there was a dev post explaining why they were removing this from 2.0 but I don't remember the reasoning, but it has been addressed.


As you pointed twice, a vote function would partially solve this: "SasukeDevil999 DarkAngelSephirot wants to change from SCH to BRD - Do you accept this change?". Problem is... let's put it with an example. Pre-made 8-man party, 5/8 are friends. The boss dropped an item that is useful for one of them. Their friends (being the majority) vote for his friend and he changes his job. He loots. The other member got screwed. While the idea is good, I would apply it for DoH (or at least if they let you use their repair skills if you have those classes unlocked and leveled) so you can repair your gear during the run.
Don't allow job changes once loot is on the table. Easy fix.As you pointed twice, a vote function would partially solve this: "SasukeDevil999 DarkAngelSephirot wants to change from SCH to BRD - Do you accept this change?". Problem is... let's put it with an example. Pre-made 8-man party, 5/8 are friends. The boss dropped an item that is useful for one of them. Their friends (being the majority) vote for his friend and he changes his job. He loots. The other member got screwed. While the idea is good, I would apply it for DoH (or at least if they let you use their repair skills if you have those classes unlocked and leveled) so you can repair your gear during the run.


They simply need to make it so that in progress instances are prioritized over fresh ones. I can't fathom why this isn't the case yet :/
Cannot "like" this enough! I've had a few runs where we lost a member, and I dropped to requeue as the missing job, but only fresh runs were coming up
Sure, this has the potential to give instant satisfaction to all those pesky tanks/healers who constantly withdraw looking for an in-progress run, but on the flip side, the rest of us wouldn't have to deal with the constant withdrawals. Win-win?
Last edited by Skivvy; 05-02-2014 at 02:00 AM.



In short, 1.0 class stacking should come again
Kill trash mobs with all dps as BLM, switch to MNK at the endboss. Keep out of party if you don't have BLM or MNK.
Last edited by Felis; 05-02-2014 at 01:58 AM.


Personally I think this is an entirely acceptable way of playing the game. In fact, it will fully utilize the Armory system.
- The "Need" function can be locked to the job you first enter with.
You can't balance content with that playstyle.
Either you assume everyone had multiple jobs leveled and then make it impossible for groups filled with single job players or you make it ridiculously easy for groups that do job switches.
where would this happen in existing content? CT? once you have aggro you obviously can't job change.

Being able to change battle classes should not be an option. We ought to be able to change to a crafting class for emergency repairs, however. That wouldn't affect the dungeon progress, and would be quite handy.
When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.
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