Soooo many times I forget to reapply shield oath >_< When doing multiple attempts at new raid content, after a few wipes it is easy to miss it which results in instant wipe again
Monk's fist buffs last through death, why can't oaths?
Soooo many times I forget to reapply shield oath >_< When doing multiple attempts at new raid content, after a few wipes it is easy to miss it which results in instant wipe again
Monk's fist buffs last through death, why can't oaths?
For the same reason that Defiance from Warrior also can't.
Just remember to turn it on again.
Not a big deal, really...
Is it so hard to take a look on buff bar and press a button? o_o
Maybe it's because I main MNK, but I've frequently forgotten to put Defiance back up. Luckily you can't fight for too long before you notice you're not gaining wrath. I have no idea why SE didn't make these buffs persist through death. Monk fists used to fall off as well, but were changed at the same time as food (perhaps they were somehow tied together in coding...). Seems like it should be an easy adjustment to make, and contrary to the sentiment of a few of the above posters it wouldn't actually inconvenience anyone.
Shield oath most likely does not persist because mp is needed to activate. Raise during battle and pld needs to wait for regen to apply again. Fists do not. That said, I think it should stay up. I'd suggest eliminate the mp cost but that opens the door to pld changing between shield and sword constantly for increased dps.
Any good Paladin is already doing that though. You switch to Shield Oath when you need to grab and hold aggro, but you switch to Sword Oath to increase DPS done.Shield oath most likely does not persist because mp is needed to activate. Raise during battle and pld needs to wait for regen to apply again. Fists do not. That said, I think it should stay up. I'd suggest eliminate the mp cost but that opens the door to pld changing between shield and sword constantly for increased dps.
But I agree that the most likely reason this is not already a feature is because of MP being a resource for skill activation. If that is the case, should Defiance not disappear upon death then? Seeing as it costs no resources to use.
Defiance doesn't need MP and still has to be reapplied.Shield oath most likely does not persist because mp is needed to activate. Raise during battle and pld needs to wait for regen to apply again. Fists do not. That said, I think it should stay up. I'd suggest eliminate the mp cost but that opens the door to pld changing between shield and sword constantly for increased dps.
The one thing that I really want from oaths is that they shouldn't interrupt combos.
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