Quote Originally Posted by Lucke View Post
The ability can be relic bound or free (depends on how the devs balance it)
If it's relic bound, you're basically forcing the ability to be near worthless or forcing players to completely ignore any weapon other than their relic weapons. In all likelihood if/when they add relic abilities (they've released email teasers suggesting that there is going to be some kind of special ability unlocked through your relic quest), they will be unattached to the relic itself. I also don't expect it to be upgradable simply because that requires it be a bit too useless when you first get it (think Bloodbath on a PLD) to really appreciate it (plus, if it's continually upgraded, it could very quickly get imbalanced when it gets upgraded for the 4-5th time).

As to the effects, I expect any ability unlocked through your relic quest to be either utility/capabilities that are currently absent for the job (WAR gets an additional interrupt, such as a stun or a short distance KB; PLD gets a t3 combo attack for Riot Blade that's low enmity) or an extremely long CD uber ability (SMN and SCH get some kind of uber-summon that appears for either a short time or a single attack; WHM gets something like Reraise that instant heals a target if they are reduced to less than 1 within 10 seconds of application), but only for those classes explicitly missing a given capability.

Your idea for a WAR Enrage would be pretty borked, given the potency of the Wrath consumers (rather than imagining SC spam, imagine IB spam) and giving PLD another tank CD would upset the balance between the tanks currently (you're buffing WAR DPS, which is already plenty high, and buffing the PLD CD suite, which is already really good).

I would like to see Relics as the best weapons in the game. Right now, why would anyone get an Atma weapon, when Levi weapons are just as good. They are friggin LEGENDARY weapons, they should be the BIS. But, they are practically handed to you at 50.
It's because they want the average person to actually be able to get their relic weapon, rather than restricting it to a tiny subset of players. If the relic weapons were as strong as the absolute endgame weapons (which is what happened in 2.0 when Zenith weapons were as strong as the Allagan weapons), there's no real value in the absolute endgame weapons. If you have to beat the absolute endgame to see your relic weapon, almost no one ends up with it (which is what happens in games like WoW wherein the Legendary weapons are owned by like 2 people on the entire server).

The relic weapons aren't supposed to be the best weapons possible. They supposed to be a high quality weapon that you can get without having to do the absolute endgame if you're willing to put in a good deal of effort. A "hardcore" raider is going to find it easier to get a TW weapon (or their SCoB weapon) than to get the Animus, but someone who doesn't raid all the time and only managed to get their relic weapon by getting a series of lucky DFs is going to find it pretty much impossible to get a TW weapon so their only option is the Animus weapon.

In short, SE wants to provide a viable path for casual raiders to get decent weapons, and the relic questline is just that. They also want to provide a viable path for casual raiders to get decent armor/accs as well, which is why there's soldiery gear. The advantage of hardcore raiding is that you can get your gear more "quickly" and with less associated grind.