Gatherers are going to gather the catalysts mats. No matter how many times SE says it that is not a huge role.Again have you forgotten that both crafters and gatherers will play a new HUGE role in the economy once the materia system is released? Gatherers harvest the catalysts and Crafters set materia into equipment. Materia is going to be a huge part of the game and both gatherers and crafters have extremely integral parts in it. Time to stop looking at the immediate future and take a look at the bigger picture for once!
/sign..
When they put the repair system, you cried to remove it.
When they change to more simpler but still have fun, you cried to make it the same..
What the heck????
Epic foresight approaching...
An economist. I would love to hear how you came to that conclusion without knowing the rarity of dark matter, the value NPCs will sell them for, and how often one will be able to keep it after repairing. Surely this must be an educated prediction rather than a pessimistic emotional response to change!This is,
Destabilizing an already unstable economy
* Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering.Hurting the Gathering Classes which they openly have no intention of supporting for a long time
lol, really?Breaking Lore in dozens of ways
I... think we can still repair stuff. More stuff even. With less inventory clutter. Yeah, I totally feel like I lost something as a crafter now...Tearing one of the few aspects of crafting out of the game
I believe Renta already answered this one in greater detail than was even necessary. It was a mindless action before, and still remains a mindless action now.And, once again, dumbing things down
Filling your inventory with a variety of mats does not make anyone/anything smarter.
Last edited by NoctisUmbra; 07-16-2011 at 03:00 AM.
Not really. The Lancers, Archers, Conjurers and Botanists still respect nature and the forest. They still do pretty much everything they've always done, except now dark matter can repair things. It's not explained how but it does and that's all you need to know. It's a video game based in a fantasy world with magic and monsters, how is it so hard to believe that you'd have a substance that can be used to fix a wide variety of things?The entire town of Gridania revolves around respecting nature. Every class based in that town refuses to do anything that would break the laws of nature. Having a single magical sunstance that can manipulate anythign in the world pretty much tears that town and those classes down.
I skimmed through previous replies and didn't see this mentioned anywhere, but I think these changes are a step in the right direction. I just don't think SE went far enough with the implementation with their decision to go to a generic "fix-all" type repair item. The problem will remain of having to carry multiple repair items (only 5 rather than myriad crafted items), so in all likelihood, lower lvl items will simply go unrepaired because crafters don't find it worthwhile to stock and carry those repair materials.
I would've liked to have seen them go a step further by making just a single Dark Matter item but use multiples of that item for each repair tier. This would not only solve the residual inventory issue of having to carry 5 different types of Dark Matter for repairs, but it would also allow repair costs to scale in a perfect linear fashion with higher level equipment. For example:
They could even weight the higher tiers more heavily, like Tier 4 = 5 Dark Matter, Tier 5 = 10 Dark Matter. Going this route with a homogenous repair item that scales and increases with item rank would also mitigate future concerns as increased levels and ranks are introduced to the game (rank 6, 7, etc Dark Matter).Tier 1 = 1 Dark Matter
Tier 2 = 2 Dark Matter
Tier 3 = 3 Dark Matter
Tier 4 = 4 Dark Matter
Tier 5 = 5 Dark Matter
Another viable solution using their planned framework is to make it so Dark Matter does not take up normal inventory space, but is given its own "tab" similar to Shards/Crystals/Clusters.
In addition, It'd be nice if there was an option for Repair to automatically take Dark Matter from the person who needs their item repaired and not from the crafter who is doing the repair. This would not only facilitate repair so that the crafter does not need to have the item, but it would also allow the person who needs repair to reduce the amount of reward they offer for repair. In the past, this was not a viable option due to failure and failure rates, however, the new system states that anyone who is capable of attempting a repair will be guaranteed success.
Last edited by Chiz; 07-16-2011 at 03:09 AM.
Except it is. Just because you don't want to acknowledge it doesn't mean it's untrue. People are going to be in a constant cycle of wearing down gear and breaking it down into materia to slot into better gear (which they will later wear down and break down into materia). You think the catalyst used to bind materia to gear isn't going to be an item with an astronomically high demand? Everyone is going to need it. All level ranges, all classes, everyone. Gatherers are the only ones who can supply it. How do you not get that?
"The needs of the many outweigh the needs of the few"
While the current, or previous, system of repairing may be better for the niche audience, it will not be widely accepted by any new players that join the game. SE wants to bring in new players and save this game from its own destruction, not listen to the small minority of people that want the game a certain way.
This new system is more user-friendly, less tedious and redundant, and more streamlined for the current mmo market. Keeping the old system would just give more reasons for any new players to hate the game.
Hate it or love it, this was a good business decision and it will make the game much more enjoyable for a vast majority of people.
I for one have never said that and will never say that. I think the repair system was perfect the way it was.
This is a terrible design choice that makes no sense and will only cause more problems.
I've said my piece, you people obviously do no t care about this at all.
It's obnoxious to think people do not care because they do not agree with you.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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