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  1. #181
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Chione View Post
    I don't understand the reason for the multiple grades of the material though.
    I'd assume that it is so that lower level gatherers don't get completely shut out of a possible market, and gives them an item that is more likely to sell than some of the other stuff you can get. This at the same time prevents new characters being totally priced out of repairs to some extent as well, as I'm assuming the NPC prices (for the Dark Matter) will be 'ok' but not something you'd want to spend if you can afford it.

    I'm definitely looking forward to it as a Botanist, as it means I finally have some kind of item that I know will shift, rather than having to do a lot of guesswork (and legwork!) I'm guessing the crafting recipes will be streamlined in much the same fashion (instead of needing x,y and z, you will only need x) and so people will be able to sell more as Gatherers, and Craft more easily as Crafters.

    I'd also expect the number of items gathered (or at least the types) to drop quite dramatically - perhaps removing branches for only Logs etc. Also, I love the fact that the Materia system is quite widely accepted, and all it seems to be is some kind of 'magic goo' as well.
    (0)
    Last edited by InuraBera; 07-16-2011 at 02:14 AM. Reason: Edited to clarify the NPC prices

  2. #182
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    My only complaint is the naming of these items. Couldnt be a little more creative? At the very least you could use physical size as a way to depict grade like:

    Grade1: Dust
    Grade2: Shard
    Grade3: Fragment
    Grade4: Nugget
    Grade5: Chunk

    Or something like that.
    (0)

  3. #183
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rentahamster View Post
    The immersion may be damaged in your eyes, but what do you think about the positive impacts this will have towards inventory management, item bloat, redundant items, and database load?
    but have you thought of the impact that it will have on the economy? What about the gathering classes themselves? People bought tons of cotton bolls to make tons cotton thread to make tons of undyed crap to sell and make tons of money. Now, people might buy 2 every few weeks when they need to craft a new armor since there's no need to make repairs from it. Supply will stay up while demand will go down. There will be little use for Bots and Miners aside from leveling it up yourself so that you can get the 1 or 2 mats you need for the synth...that you won't make a profit from. This is the WORST thing to happen to this game.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #184
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Why 5 levels of Dark Matter? Why not White Matter, Yellow Matter, Red Matter etc? Does it matter that they called it Matter? Yes! This isn't Mo-Fo Star Trek.

    Did they forget the game is based on crystals? It should have been Cialis Crystal, Viagra Crystal, Extenze Crystal lmao.
    (0)

  5. #185
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dubont View Post
    but have you thought of the impact that it will have on the economy? What about the gathering classes themselves? People bought tons of cotton bolls to make tons cotton thread to make tons of undyed crap to sell and make tons of money.
    A lot of the cotton boll sales are used to fund grinding, not sales.

    Quote Originally Posted by Dubont View Post
    There will be little use for Bots and Miners aside from leveling it up yourself so that you can get the 1 or 2 mats you need for the synth...that you won't make a profit from. This is the WORST thing to happen to this game.
    The most profitable sellable materials from botanists and miners are not repair materials.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #186
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dubont View Post
    but have you thought of the impact that it will have on the economy? What about the gathering classes themselves? People bought tons of cotton bolls to make tons cotton thread to make tons of undyed crap to sell and make tons of money. Now, people might buy 2 every few weeks when they need to craft a new armor since there's no need to make repairs from it. Supply will stay up while demand will go down. There will be little use for Bots and Miners aside from leveling it up yourself so that you can get the 1 or 2 mats you need for the synth...that you won't make a profit from. This is the WORST thing to happen to this game.
    I'm expecting a serious overhaul to the variety of items gathered (drastically cut down - do I really need to find around 45-60 different types of item in one level range? That includes trees and grasses) as well as what is synthesised from what. We can't look at it like it is now, as it probably wont be anything like this by the end of summer - it is the first part in changes to the...well economy as a whole basically.
    (1)

  7. #187
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    The most profitable sellable materials from botanists and miners are not repair materials.
    Your absolutely right, But they are the most prominent items..
    (0)

  8. #188
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rentahamster View Post
    A lot of the cotton boll sales are used to fund grinding, not sales.


    The most profitable sellable materials from botanists and miners are not repair materials.
    cotton bolls are used to fund grinding, yes, but at the end of that grind, you have 30-40 stacks of an item that you are going to need to sell...with this new crap that they are doing, you won't sell but maybe...2 stacks in a year...and yes, the most profitable items for a LOW LEVEL bot/miner are for repair materials. We shouldn't have to be r50 to bring in more than 25k every month -.- This new system is bullcrap from an economical standpoint.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #189
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    Your absolutely right, But they are the most prominent items..
    Why does that have any relevance, in terms of economics?

    Gatherers can also gather Dark Matter, so they will be able to, just like now, gather and sell repair materials.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #190
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by InuraBera View Post
    I'd assume that it is so that lower level gatherers don't get completely shut out of a possible market, and gives them an item that is more likely to sell than some of the other stuff you can get. This at the same time prevents new characters being totally priced out of repairs to some extent as well, as I'm assuming the NPC prices (for the Dark Matter) will be 'ok' but not something you'd want to spend if you can afford it.hey
    That's why I was suggesting the item only shows up in g1 nodes. Lower gatherers would get the most benefit, but all gatherers could get it if they wanted to. The way our markets work now is only the higher grade stuff is easily found in the wards. That applies to armor and everything else. Having started several characters recently, one of the most difficult things is finding gear or weapons or anything below r20. I could see this happening with this dark matter too if they stick with the differing grades. Only grades 4 and 5 will be easily found in wards, with grade 2 being the most rare, and far more pricer than most r20s are willing or capable of paying for.

    I think if you take away the different grades, and just have higher rank gear require more of it, that would alleviate all those issues and be least damaging to our already messed-up economy as well as save even more space.

    But, I guess its too late for suggestions on it.
    (0)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

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