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  1. #121
    Player

    Join Date
    Mar 2011
    Posts
    27
    To simplyfy repair mats (to save inventory space) is a good idea, but I don't like reapir mats simply being replaced by those meaningless dark matts, instead, I still prefer fent to repair clothes, leather spetch to repair leatherwear, branch to repair woodstuff, etc. SE, you can just invent some universal fent, spetch ot branch for repairing use, but not those dark matts.

    Another thing I don't like is now a crafter has to spend more gils on those damn dark matts to repair their own stuff, rather than making repair mats by their own with very low cost. I do hope those dark matts will be easy to obtain or selling for very low price by NPC.

    And goodbye my 1M gils of Spoken Blood which I just bought 2 days earlier...
    (0)

  2. #122
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Victor View Post
    Can anyone say finally?!
    Finally The Rock HAS COME BACK...to the Lodestooooone!!
    (2)

  3. #123
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Sweet thats about 6-8 inventory spaces I had full of spetches I no longer have to carry around, and a few fents. I am definitely in favor of this big time.
    (2)

  4. #124
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    I think those that oppose this change are framing the decision in the wrong way. I think for the dev team it was either
    a. get rid of repair system all together
    or
    b. simplify repair system

    They opted to keep the repair system. I think this is a good compromise decision that removes the hassle of repair without removing the feature itself. I think of it kind of like the Auction House v Market Ward. They could remove market ward or make it usable and convenient. I like that they are going with the latter instead of the former in these choices.
    (1)

  5. #125
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    if anything the NM gear repairs will be simpler. I only know of one type of enemies that drop Spoken Blood and Void Glue is a R33 ALC synth
    (1)
    'United we stand, Divided they fall'

  6. #126
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I made this suggestion to the SE Suggestion Box and on Eorzeapedia back in September.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #127
    Player

    Join Date
    Mar 2011
    Posts
    768
    GOOD.

    I don't think the majority signed up to play "semi-realistic-not-really crafting simulator". Give me my piss easy item repairs which shouldn't even be in game in the first place so I can get out and actually do things.
    (5)

  8. #128
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I don't think the majority signed up to play "semi-realistic-not-really crafting simulator". Give me my piss easy item repairs which shouldn't even be in game in the first place so I can get out and actually do things.
    I cant recall a time where the repair system actually prevented me from doing anything. Maybe i dont play near as much as you, but i've only even had a single instance where my sword was so bad off that i had to tele into town to fetch my repair mats
    (0)

  9. #129
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    I'm glad to see this. Now I don't have to carry multiple materials unless I'm spamming out craft grinds or it was something from gathering leves I just did.

    I like this because for one thing, weaver needles are a pain in the butt to get the repair mats for. Whetstones you get from rocks found QUARRYING and there's so many of those points to go around compared to primary mining nodes and you have to contend with other drops from the same point (don't ask me to waste gathering points mining nodes to get back to the quarry point). I'm sure those with NM drops with insane find repair items will enjoy an easier method too.
    (1)

  10. #130
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    i never had inventory issues I was smart about it. And I wasn't talking about immersion either. It just makes sence to use a branch to repair a bow. Read further though with the universal item any craft can repair any gear. so a woodworker can repair heavy armor.


    SE didn't force players to carry anything. Players did it themselves out of lazyness to use their gathing classes to get repair items on a needed basis.
    You also haven't been playing for a long time either
    (0)

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