The only people complaining about this change are those with less than 3 crafts leveled. Try carrying the mats needed to repair every item in the game, then talk to me about this being a nerf.
The only people complaining about this change are those with less than 3 crafts leveled. Try carrying the mats needed to repair every item in the game, then talk to me about this being a nerf.
I like this new idea but at same time feels old method had purpose. But like others said main problem with current (old) system is you have to carry all the damn materials for every damn stuff to repair...
Only if SE found a way to be able to assign a item slot only for mats that doesn't interfere with regular inventory... would of solved all this.. but instead we got this new system which works fine imo... it does help players get rid of all the repair mats.
But... why the hell Dark Matter? LOL
Dark Matter is non-elemental but whats the purpose/reason how does dark matter magically repair damages on your weapon or gear... they better have damn good explanation... since I like stories, quest, history within game.
if we go by any previous FF tittle, including FFXI, every item in the game, be it weapons, armor, regular items has its own lore attached to it, coming from real life history or fantasy. The lore attached to FFXI relic weapons, most items, places, fiends names is incredibleI like this new idea but at same time feels old method had purpose. But like others said main problem with current (old) system is you have to carry all the damn materials for every damn stuff to repair...
Only if SE found a way to be able to assign a item slot only for mats that doesn't interfere with regular inventory... would of solved all this.. but instead we got this new system which works fine imo... it does help players get rid of all the repair mats.
But... why the hell Dark Matter? LOL
Dark Matter is non-elemental but whats the purpose/reason how does dark matter magically repair damages on your weapon or gear... they better have damn good explanation... since I like stories, quest, history within game.
if we go by any previous FF tittle, including FFXI, every item in the game, be it weapons, armor, regular items has its own lore attached to it, coming from real life history or fantasy. The lore attached to FFXI relic weapons, most items, places, fiends names is incredible
Nice response man and you hit the nail on the hammer. By SE insisting so much on backing Crafting theyre tossing originality out the window. This game so far is nothing but generic mid-evil. Real players want there Byakkos axes, hauteclaires, joyuses, ridills, e-bows, etc not a damn crab bow and a longsword....
You cant expect all of these lore-centric (for the lack of a better term) weapons to show up instantly. We have armor beginning to pop up that is special and/or monster related. It's been less than a year, and that has been spent fixing things. Dont be too impatient waiting on your specialty weapons.
Wondering how much these dark matters are going to cost and how frequently they will drop from gathering.
http://xivpads.com/?tragicnate
I apologize, I think you might have misunderstood what I was trying to get across. I meant to say dark matter will have its own lore related reason why it does what it does, be it in game text or what ever like any other item in previous FF games. I do not have any problem with the implementation of dark matter at all.Nice response man and you hit the nail on the hammer. By SE insisting so much on backing Crafting theyre tossing originality out the window. This game so far is nothing but generic mid-evil. Real players want there Byakkos axes, hauteclaires, joyuses, ridills, e-bows, etc not a damn crab bow and a longsword....
I dunno about the 'realism' of a universal repair mat, but that being said... BY GOD my inventory can use the extra space!! And it'll be about time that I don't have people asking me to use a 50k+ mat to repair their item for a 10k reward. So many people can't get stuff repaired because crafters can't be arsed to carry all the necessary mats. This solves that problem.
In the other hand, it does make items like fent and spetch nothing but vendor trash. I wonder what they'll do about that.
[SIZE="7"]IN YOUR FACE, IMMERSION![/SIZE]
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