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  1. #261
    Player

    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    35
    The only people complaining about this change are those with less than 3 crafts leveled. Try carrying the mats needed to repair every item in the game, then talk to me about this being a nerf.
    (0)

  2. #262
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I like this new idea but at same time feels old method had purpose. But like others said main problem with current (old) system is you have to carry all the damn materials for every damn stuff to repair...

    Only if SE found a way to be able to assign a item slot only for mats that doesn't interfere with regular inventory... would of solved all this.. but instead we got this new system which works fine imo... it does help players get rid of all the repair mats.

    But... why the hell Dark Matter? LOL
    Dark Matter is non-elemental but whats the purpose/reason how does dark matter magically repair damages on your weapon or gear... they better have damn good explanation... since I like stories, quest, history within game.
    (1)

  3. #263
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Reinheart View Post
    I like this new idea but at same time feels old method had purpose. But like others said main problem with current (old) system is you have to carry all the damn materials for every damn stuff to repair...

    Only if SE found a way to be able to assign a item slot only for mats that doesn't interfere with regular inventory... would of solved all this.. but instead we got this new system which works fine imo... it does help players get rid of all the repair mats.

    But... why the hell Dark Matter? LOL
    Dark Matter is non-elemental but whats the purpose/reason how does dark matter magically repair damages on your weapon or gear... they better have damn good explanation... since I like stories, quest, history within game.
    if we go by any previous FF tittle, including FFXI, every item in the game, be it weapons, armor, regular items has its own lore attached to it, coming from real life history or fantasy. The lore attached to FFXI relic weapons, most items, places, fiends names is incredible
    (0)

  4. #264
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Holland View Post
    if we go by any previous FF tittle, including FFXI, every item in the game, be it weapons, armor, regular items has its own lore attached to it, coming from real life history or fantasy. The lore attached to FFXI relic weapons, most items, places, fiends names is incredible

    Nice response man and you hit the nail on the hammer. By SE insisting so much on backing Crafting theyre tossing originality out the window. This game so far is nothing but generic mid-evil. Real players want there Byakkos axes, hauteclaires, joyuses, ridills, e-bows, etc not a damn crab bow and a longsword....
    (1)

  5. #265
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    You cant expect all of these lore-centric (for the lack of a better term) weapons to show up instantly. We have armor beginning to pop up that is special and/or monster related. It's been less than a year, and that has been spent fixing things. Dont be too impatient waiting on your specialty weapons.
    (0)

  6. #266
    Player

    Join Date
    Mar 2011
    Posts
    119
    Wondering how much these dark matters are going to cost and how frequently they will drop from gathering.
    (0)
    http://xivpads.com/?tragicnate

  7. #267
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Hikozaemon View Post
    Nice response man and you hit the nail on the hammer. By SE insisting so much on backing Crafting theyre tossing originality out the window. This game so far is nothing but generic mid-evil. Real players want there Byakkos axes, hauteclaires, joyuses, ridills, e-bows, etc not a damn crab bow and a longsword....
    I apologize, I think you might have misunderstood what I was trying to get across. I meant to say dark matter will have its own lore related reason why it does what it does, be it in game text or what ever like any other item in previous FF games. I do not have any problem with the implementation of dark matter at all.
    (1)

  8. #268
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I dunno about the 'realism' of a universal repair mat, but that being said... BY GOD my inventory can use the extra space!! And it'll be about time that I don't have people asking me to use a 50k+ mat to repair their item for a 10k reward. So many people can't get stuff repaired because crafters can't be arsed to carry all the necessary mats. This solves that problem.
    (2)

  9. #269
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    In the other hand, it does make items like fent and spetch nothing but vendor trash. I wonder what they'll do about that.
    (0)

  10. #270
    Player
    Join Date
    Jun 2011
    Posts
    710
    [SIZE="7"]IN YOUR FACE, IMMERSION![/SIZE]
    (1)

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