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  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I like this new idea but at same time feels old method had purpose. But like others said main problem with current (old) system is you have to carry all the damn materials for every damn stuff to repair...

    Only if SE found a way to be able to assign a item slot only for mats that doesn't interfere with regular inventory... would of solved all this.. but instead we got this new system which works fine imo... it does help players get rid of all the repair mats.

    But... why the hell Dark Matter? LOL
    Dark Matter is non-elemental but whats the purpose/reason how does dark matter magically repair damages on your weapon or gear... they better have damn good explanation... since I like stories, quest, history within game.
    (1)

  2. #2
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Reinheart View Post
    I like this new idea but at same time feels old method had purpose. But like others said main problem with current (old) system is you have to carry all the damn materials for every damn stuff to repair...

    Only if SE found a way to be able to assign a item slot only for mats that doesn't interfere with regular inventory... would of solved all this.. but instead we got this new system which works fine imo... it does help players get rid of all the repair mats.

    But... why the hell Dark Matter? LOL
    Dark Matter is non-elemental but whats the purpose/reason how does dark matter magically repair damages on your weapon or gear... they better have damn good explanation... since I like stories, quest, history within game.
    if we go by any previous FF tittle, including FFXI, every item in the game, be it weapons, armor, regular items has its own lore attached to it, coming from real life history or fantasy. The lore attached to FFXI relic weapons, most items, places, fiends names is incredible
    (0)

  3. #3
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Holland View Post
    if we go by any previous FF tittle, including FFXI, every item in the game, be it weapons, armor, regular items has its own lore attached to it, coming from real life history or fantasy. The lore attached to FFXI relic weapons, most items, places, fiends names is incredible

    Nice response man and you hit the nail on the hammer. By SE insisting so much on backing Crafting theyre tossing originality out the window. This game so far is nothing but generic mid-evil. Real players want there Byakkos axes, hauteclaires, joyuses, ridills, e-bows, etc not a damn crab bow and a longsword....
    (1)

  4. #4
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Hikozaemon View Post
    Nice response man and you hit the nail on the hammer. By SE insisting so much on backing Crafting theyre tossing originality out the window. This game so far is nothing but generic mid-evil. Real players want there Byakkos axes, hauteclaires, joyuses, ridills, e-bows, etc not a damn crab bow and a longsword....
    I apologize, I think you might have misunderstood what I was trying to get across. I meant to say dark matter will have its own lore related reason why it does what it does, be it in game text or what ever like any other item in previous FF games. I do not have any problem with the implementation of dark matter at all.
    (1)