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  1. #1
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    from another thread i posted on:
    at this point, might as well just get rid of the repair system all together. Now its barely a thing for crafters (still can make things and are vital to the upcoming materia system) so why not do us all a solid and trash it. Id rather spend NO time taking off all my gear, putting it in my bazzar, waiting and hoping for a quick fix, then doing it at all.

    i vote for trashing the system and giving crafters other, non-intrusive (mainly to other classes) things to do.
    (1)

  2. #2
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Zanfire View Post
    from another thread i posted on:
    at this point, might as well just get rid of the repair system all together. Now its barely a thing for crafters (still can make things and are vital to the upcoming materia system) so why not do us all a solid and trash it. Id rather spend NO time taking off all my gear, putting it in my bazzar, waiting and hoping for a quick fix, then doing it at all.

    i vote for trashing the system and giving crafters other, non-intrusive (mainly to other classes) things to do.
    I agree, they are going to dilute the repair system to something meaningless. Might as well junk it!
    (1)

  3. #3
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Zanfire View Post
    from another thread i posted on:
    at this point, might as well just get rid of the repair system all together. Now its barely a thing for crafters (still can make things and are vital to the upcoming materia system) so why not do us all a solid and trash it. Id rather spend NO time taking off all my gear, putting it in my bazzar, waiting and hoping for a quick fix, then doing it at all.

    i vote for trashing the system and giving crafters other, non-intrusive (mainly to other classes) things to do.
    Not a bad idea, though it would require them to re-figure the penalty for returning after being KO'd. I think mass hysteria would ensue if they introduced EXP loss.
    (0)

  4. #4
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Eekiki View Post
    Not a bad idea, though it would require them to re-figure the penalty for returning after being KO'd. I think mass hysteria would ensue if they introduced EXP loss.
    I think massive ammounts of WIN would ensue, bring on the EXP loss, why not toss some temporary stat loss in there too! HELL, give us damaged limbs that we have to bandage up lol. (I'm all for death penalty, can you tell?)
    (1)

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Tempestmoon View Post
    I think massive ammounts of WIN would ensue, bring on the EXP loss, why not toss some temporary stat loss in there too! HELL, give us damaged limbs that we have to bandage up lol. (I'm all for death penalty, can you tell?)
    It's funny how people don't avoid dying for the sake of not dying. Dying sucks, it should be seen in most cases as a direct result of some kind of a failure. You shouldn't need to be slapped on the wrist or punched in the crotch after dying too. SP/XP penalties are just that, a punch in the crotch while you're down. You should feel bad when you die, you clearly screwed up or weren't good enough to do whatever it is you were doing. Go get better. Whatever happened to people wanting to play well for the sake of actually playing well?



    Quote Originally Posted by Zanfire View Post
    at this point, with this system in place, its barely going to be anything more then slight burden....the burden being the whole take off gear > bazzar > wait bit. Money is not a big deal and with dark matter, which will seemingly be in mass supply, is there really much of a penalty as is?
    The only difference is that now you don't have to go hunt down a specific repair item or hope someone has one. All the processes and all are the same, the part you describe is the exact same as it is now. As it is now it's little more than a burden. I want something repaired? Put it up in the bazaar for a nice sum of gil. Money is meaningless so what does it matter to me?
    (2)

  6. #6
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Eekiki View Post
    Not a bad idea, though it would require them to re-figure the penalty for returning after being KO'd. I think mass hysteria would ensue if they introduced EXP loss.
    at this point, with this system in place, its barely going to be anything more then slight burden....the burden being the whole take off gear > bazzar > wait bit. Money is not a big deal and with dark matter, which will seemingly be in mass supply, is there really much of a penalty as is?
    (0)