Quote Originally Posted by AndrewN View Post
There wasn't endless amounts of stuff to repair items, a weaver only needs canvas, velveteen and linen fent to repair 99% of all gear, similarly the other crafting classes require a limited number of items (various spletches for leather, nuggets for blacksmith and squares for armourer).
It all adds up.

Having so many different repair mats made this scenario:

"I need repairs but no one in the area has the right mats to fix my stuff"

much more likely than it should be.

Quote Originally Posted by AndrewN View Post
And this is dumbing down, how can you even question this?
Becaaauuuse:

Repairing now is a brainless activity that only requires you to have a particular item in your inventory and a prerequisite rank in a specific crafting class.

Repairing in 1.18 will still be a brainless activity that only requires you to have a particular item in your inventory and a prerequisite rank in a specific crafting class.

It took little real skill before the patch, and it will take little real skill after the patch. Therefore, not "dumbing down". The "dumbness" is staying constant.