Now this is getting stupid. The previous system was fine apart from the whiners complaining about it, but a generic repair material is a ludicrous idea.
I am increasingly getting depressed about the dumbing down of the game.

Now this is getting stupid. The previous system was fine apart from the whiners complaining about it, but a generic repair material is a ludicrous idea.
I am increasingly getting depressed about the dumbing down of the game.



Making players carry around endless amounts of matierials just to repair their gear is redundant and a waste of inventory and database space. This will cut down on both and save players time and frustration. This may be "dumbing down" in your opinion, but the previous way was definitely NOT "smartening up". It was terrible design.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread


Item,Crystal,Mat,Repair item. by adding a new tab in our item list to hold up to 80 room of mats to repair would fix this issueMaking players carry around endless amounts of matierials just to repair their gear is redundant and a waste of inventory and database space. This will cut down on both and save players time and frustration. This may be "dumbing down" in your opinion, but the previous way was definitely NOT "smartening up". It was terrible design.you click on all the item that is for repair and add it to that tab this would still make the repairing item make sense and still make it cool that you repair the item with the item it need repair with.
But i guess SE was lazy and needed a quick fix lol.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner


Eh it'd be cool if they had a separate tab for materials but....the only things you carry in your main inventory are equips and mats anyways.Item,Crystal,Mat,Repair item. by adding a new tab in our item list to hold up to 80 room of mats to repair would fix this issueyou click on all the item that is for repair and add it to that tab this would still make the repairing item make sense and still make it cool that you repair the item with the item it need repair with.
But i guess SE was lazy and needed a quick fix lol.



That doesn't fix anything. All you're doing is increasing inventory space to accommodate item bloat and item redundancy. It would cause even more strain on the server since each players' item database has just increased by 80.
Functionally, this process achieve the same thing as the dark matter repair process. The subjective opinion that "it makes more sense" is irrelevant to the positive gameplay ramifications of the dark matter process.
Just tacking on more inventory space is the lazy fix. Making the decision to consolidate redundant items and provide players with a more convenient and less frustrating way to deal with necessary gameplay elements (which is what "repair" is) is the non-lazy fix.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

There wasn't endless amounts of stuff to repair items, a weaver only needs canvas, velveteen and linen fent to repair 99% of all gear, similarly the other crafting classes require a limited number of items (various spletches for leather, nuggets for blacksmith and squares for armourer). I admit there are a very few items that have something unusual as the repair mat, but there are very few of these.Making players carry around endless amounts of matierials just to repair their gear is redundant and a waste of inventory and database space. This will cut down on both and save players time and frustration. This may be "dumbing down" in your opinion, but the previous way was definitely NOT "smartening up". It was terrible design.
And this is dumbing down, how can you even question this? We have gone from a repair mat that has some relation to the item being repaired to a generic 'dark matter'. You may agree with the change but it is still dumbed down.



It all adds up.There wasn't endless amounts of stuff to repair items, a weaver only needs canvas, velveteen and linen fent to repair 99% of all gear, similarly the other crafting classes require a limited number of items (various spletches for leather, nuggets for blacksmith and squares for armourer).
Having so many different repair mats made this scenario:
"I need repairs but no one in the area has the right mats to fix my stuff"
much more likely than it should be.
Becaaauuuse:
Repairing now is a brainless activity that only requires you to have a particular item in your inventory and a prerequisite rank in a specific crafting class.
Repairing in 1.18 will still be a brainless activity that only requires you to have a particular item in your inventory and a prerequisite rank in a specific crafting class.
It took little real skill before the patch, and it will take little real skill after the patch. Therefore, not "dumbing down". The "dumbness" is staying constant.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread


how can you say there are not alot of repair materials for the reapir materials i can think of I carry are,There wasn't endless amounts of stuff to repair items, a weaver only needs canvas, velveteen and linen fent to repair 99% of all gear, similarly the other crafting classes require a limited number of items (various spletches for leather, nuggets for blacksmith and squares for armourer). I admit there are a very few items that have something unusual as the repair mat, but there are very few of these.
iron nugget
silver nugget
mythril nugget
electrum nugget
electrum square
copper nugget
Blue Corral
Jadeite
Spoken Blood
6 different types of branches
cotten fent
linen fent
buffalo leather spetch
boar leather spetch
dodo leather spetch
and im sure ive missed some. to reduce this list down to 5 and really 4 as you wont be needing the 1-10 very often is a lifesaver
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
you click on all the item that is for repair and add it to that tab this would still make the repairing item make sense and still make it cool that you repair the item with the item it need repair with. 



