

Convenient. The only thing that's become notably more shallow is my inventory ^.^/Stupid. This game is becoming more and more shallow.
My initial reaction to reading this forum is that I cannot believe there were people that actually liked the old repair system. I was not aware that was possible.
Anyway, this sounds good, but like with all the planned changes, I'm waiting until the actual patch is released before I make any judgements.


While it sucks... I do welcome the fact that I don't have to carry 50 items to repair stuff anymore.
To whoever was claiming they played 'smart' - maybe your LS doesn't regularily ask you to repair stuff of varying levels and crafts. I actually try to be nice to people in my LS and repair whatever I see in their bazaar - hence I try to carry as many of the common materials as I can. It'll be nice to reduce that load to just a few simple items. And if I don't carry that tier of dark matter I can always send the person off to buy the dark matter.
It might suck to build up a supply of dark matter for a few weeks though if the NPC price is too high :/
Memo to self: make sure all gear is repaired before patch so I don't have to worry about needing repairs immediately following patch :P
I didn't HATE it but I did dislike how some crafts like carpenter required so many different repair materials while weaver only had to carry.... a few different fents.
Now I can vendor/use all the NQ stuff I've been keeping around for repairs and just focus on stockpiling my hq materials![]()
Last edited by Leknaat; 07-15-2011 at 08:13 PM.


Yes, same here.My initial reaction to reading this forum is that I cannot believe there were people that actually liked the old repair system. I was not aware that was possible.
But there's a saying:
Every dark niche will attract someone to work in it.
I don't understand the point of changing all repairs under one universal material, but then making that material have 5 different versions of itself.
I wonder what will become of certain items that served no other purpose such as most of botany's branches. Are they just simply NPC vendor fodder now?



I'm gonna, for the sake of being positive for once about a stupid decision, smile and nod and pretend that this is going to work.
I have faith in Yoshida because Yoshida is not a stupid person and I doubt there's many stupid people on the development team in general, the problem is when you have so many people working on designing something and with all the differences of opinion in the office and all the asinine suggestions on these forums that end up resulting in stupid ideas.
For the sake that I trust that they are going to fix the game I will let this slide but so help them if they end up pulling more stunts like this around such a crucial time of the game being fixed up.

So......where was the possitive part?I'm gonna, for the sake of being positive for once about a stupid decision, smile and nod and pretend that this is going to work.
I have faith in Yoshida because Yoshida is not a stupid person and I doubt there's many stupid people on the development team in general, the problem is when you have so many people working on designing something and with all the differences of opinion in the office and all the asinine suggestions on these forums that end up resulting in stupid ideas.
For the sake that I trust that they are going to fix the game I will let this slide but so help them if they end up pulling more stunts like this around such a crucial time of the game being fixed up.
Great idea! I like this change.


Surely this hurt immersion, but some items had some crazy items for repair nobody carry on. Fells good then
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