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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    Kiote i think you are a troll and this thread is stupid now <.<
    I'm Not a troll..

    I play Crafting and Gathering Classes.. That what i do. It's what i find to be enjoyable about this game. I'm sorry I don't want to blindly tear apart the things i find fun because other people dont know how to manage their inventory.

    I play every class in the game equally and I have no problems with my inventory.

    It's not fair to ruin the experience of other's Gameplay Type for such a ineffective fix.
    (0)

  2. #2
    Player
    Miyochan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    /sign..
    When they put the repair system, you cried to remove it.
    When they change to more simpler but still have fun, you cried to make it the same..

    What the heck????
    (1)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Miyochan View Post
    /sign..
    When they put the repair system, you cried to remove it.
    When they change to more simpler but still have fun, you cried to make it the same..

    What the heck????
    I for one have never said that and will never say that. I think the repair system was perfect the way it was.

    This is a terrible design choice that makes no sense and will only cause more problems.

    I've said my piece, you people obviously do no t care about this at all.
    (0)

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kiote View Post
    I for one have never said that and will never say that. I think the repair system was perfect the way it was.

    This is a terrible design choice that makes no sense and will only cause more problems.

    I've said my piece, you people obviously do no t care about this at all.
    It's obnoxious to think people do not care because they do not agree with you.
    (4)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    74
    I skimmed through previous replies and didn't see this mentioned anywhere, but I think these changes are a step in the right direction. I just don't think SE went far enough with the implementation with their decision to go to a generic "fix-all" type repair item. The problem will remain of having to carry multiple repair items (only 5 rather than myriad crafted items), so in all likelihood, lower lvl items will simply go unrepaired because crafters don't find it worthwhile to stock and carry those repair materials.

    I would've liked to have seen them go a step further by making just a single Dark Matter item but use multiples of that item for each repair tier. This would not only solve the residual inventory issue of having to carry 5 different types of Dark Matter for repairs, but it would also allow repair costs to scale in a perfect linear fashion with higher level equipment. For example:

    Tier 1 = 1 Dark Matter
    Tier 2 = 2 Dark Matter
    Tier 3 = 3 Dark Matter
    Tier 4 = 4 Dark Matter
    Tier 5 = 5 Dark Matter
    They could even weight the higher tiers more heavily, like Tier 4 = 5 Dark Matter, Tier 5 = 10 Dark Matter. Going this route with a homogenous repair item that scales and increases with item rank would also mitigate future concerns as increased levels and ranks are introduced to the game (rank 6, 7, etc Dark Matter).

    Another viable solution using their planned framework is to make it so Dark Matter does not take up normal inventory space, but is given its own "tab" similar to Shards/Crystals/Clusters.

    In addition, It'd be nice if there was an option for Repair to automatically take Dark Matter from the person who needs their item repaired and not from the crafter who is doing the repair. This would not only facilitate repair so that the crafter does not need to have the item, but it would also allow the person who needs repair to reduce the amount of reward they offer for repair. In the past, this was not a viable option due to failure and failure rates, however, the new system states that anyone who is capable of attempting a repair will be guaranteed success.
    (1)
    Last edited by Chiz; 07-16-2011 at 03:09 AM.

  6. #6
    Player

    Join Date
    Jun 2011
    Posts
    108
    What are they going to do about the tanner guild quests? The argument that this destroys lore does have some merit. This destroys all of the lore built up for an entire class. There could be other lore conflicts as well, but that is what I have come across so far.

    *SPOILER*
    *SPOILER*
    *SPOILER*
    *SPOILER*

    The 20, 30, and 36 tanner guild quests revolve around properly repairing items. Heck, the core of 36 guild quest is learning the recipe to repair some shoes. To paraphrase a quote from those quests... "repairing an item is just as important as being able to make an item."
    (2)

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WillRiker View Post
    What are they going to do about the tanner guild quests? The argument that this destroys lore does have some merit. This destroys all of the lore built up for an entire class. There could be other lore conflicts as well, but that is what I have come across so far.

    *SPOILER*
    *SPOILER*
    *SPOILER*
    *SPOILER*

    The 20, 30, and 36 tanner guild quests revolve around properly repairing items. Heck, the core of 36 guild quest is learning the recipe to repair some shoes. To paraphrase a quote from those quests... "repairing an item is just as important as being able to make an item."
    I'm afraid you are mistaken my friend. it has already been decided that this can not in any way Break the Lore of this game. I mean, how could randomly turning every repair item in the game into a single fix all break the lore? It doesn't make sense.

    (Now This post of mine is a Troll Post. Thought you might want an example so you can stop randomly shouting TROLL!)
    (1)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    It is just as important. Who says it can't be made more convenient?
    (1)

  9. #9
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I'm sure it will be worked into the lore, just like any other change.
    (2)

  10. #10
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I'm sure it will be worked into the lore, just like any other change.
    Speaking for myself, I don't really give a rip about the lore at all. Not that many people really care about it enough.

    As long as the game mechanics are solid, I don't mind broken lore since I'm not going to read it all anyway. However, some people do care, so I would want them to fix it up later, after the more important changes are done.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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