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  1. #1
    Player

    Join Date
    Jun 2011
    Location
    Ul'duh
    Posts
    356

    8 player parties too big

    Hi,

    I was doing behest earlier, and I think I realized. Eight player parties are far too big to organize. If I want to do an instance, I want a small group of individuals who each know their role. I don't want a mob of players. It doesn't seem manageable to me.

    We can barely keep everyone on the red mob, and hate management is non-existent.

    Can you please make it so it's back down to 6 player parties for instances and future party grinding!
    (1)


    KissesLinkshell of Gysahl
    www.KissesLS.net

  2. #2
    Player

    Join Date
    Jun 2011
    Location
    Ul'duh
    Posts
    356
    agree disagree? bumppp
    (0)


    KissesLinkshell of Gysahl
    www.KissesLS.net

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Listen 8 is big enough lower the party would mean less players in the behest we had this issue when they made it from 15-8. The red mob issue is due to some Japanese players not understand how to do behest and some dumb NA players being dumb about behest.

    what i do is go to a spot no one does it and get a few friends and done _
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    If you think 8 members is too much, invite just 6...or 4...or 3........................or just go duo. The game is very flexible regarding part size. You don't need the infamous full party you needed in FFXI for fully benefit during grind.
    (0)

  5. #5
    Player

    Join Date
    Jun 2011
    Location
    Ul'duh
    Posts
    356
    I'd say it would be ideal to have as many members as possible to do a super hard instance.
    (0)


    KissesLinkshell of Gysahl
    www.KissesLS.net

  6. #6
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, no its not. You see salvage in FFXI. You could have up to 18 people there, but going in full alliance never was a good idea.

    And no one can say salvage was a easy stuff.
    (0)

  7. #7
    Player

    Join Date
    Jun 2011
    Location
    Ul'duh
    Posts
    356
    Wow good point. Let's hope instance is like that then!
    (0)


    KissesLinkshell of Gysahl
    www.KissesLS.net

  8. #8
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    I like the 8-party behests, personally. Behests are pretty much beat-em-ups. You go to a group of mobs, kick their butts, and get money and experience. But if strategy needs to be involved in parties, then smaller parties will be easier to work with, unless you're in ventrillo with a full party. In fact, I've been in a league of alliances with 100+ other people on AION, using ventrillo as a domain so that the Brigadier Generals (guild leaders in the league/faction leaders) can give orders effectively. It depends on how hard a large party is willing to work towards organization.
    (0)

  9. #9
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think they should add a sub party leader so that people 2 people can invite. It would start at as one party leader and then you would designate as leader a sub leader. Then one can go afk a bit and trade off or both can invite during a behest type situation.
    (1)

  10. #10
    Player

    Join Date
    Jul 2011
    Posts
    8
    Increase Behest party cap and decrease or remove all instance/raids minimum requirements if some one wants to try to duo a dunguen then freekin' let them! Makes no sense to force people to make big parties .....it's dumb and pointless like fatigue and all the other ways to try to limit our game play.Lets not forget this is an MMO! It's always better to let us have more options on how we want to play our game.... caps and minimum requirements sends a strong message that you want to play less and telling that to an MMO player makes them want to just not play at all.
    (0)