So, It's interesting, as some of you bring up great points, which make me reconsider.

they all are for the most part the same.
-I don't think you and I are playing the same game.

Right now, my #1 favourite is Lost City of Amdapor. I've only done it once so far, but the unique mobs in the dungeon, the unique atmosphere, but visually and audibly, as well as the mechanics. The mechanics aren't hard or complex, but they are neat. The Wamoura boss, I was told how to keep threat. It was an all FC run, and the WHM still expected me to mess up. (I'm the tank) and would run away and call out to start killing another Wamoura etc, even though I had it under control (had another Wamoura sitting at 5% hp waiting for the timer on my stacks to get lower) Either way, boat loads of fun.


My Favourite fight right now is probably The Second Binding Coil of Bahamut Turn 1, also known as T6, and Rafflesia. That's a love for the mechanics. my static group can't clear so I pug it at the end of each week which really sucks, but it's better than grinding out some of the other dungeons etc.

Back to Dungeons, #2 and 3 are probably Halatali. no specific order, but NM and HM.

I wish there was more lore, cutscenes, etc for some of these dungeons. Hell, I wish there were more things with cut scenes out side of the main story. Real cut scenes exist in what? Main Story, Class/Job Quests, and hildebrand quests. I would love for there to be references of new dungeons in various cutscenes, and then have separate dungeons with the bosses, to tie the dungeons back into the lore of the game, and build the excitement of finally defeating Jormungund the Terrible or something. (Vs, a brief, horribly introduced dungeon, with text that is plain and uninsteresting, and then a dungeon with random mobs and random bosses.)

Brayflox has decent story in it, but most others are lacking. (For Story content)