
Erm yes.
Everyone is responsible for themselves, and if you know a mob/boss has a cone or 360 AOE you should get out of the way just in the event something goes wrong. As someone who plays both a tank and DD role you should know this by now. Don't shrug all the responsibility off onto anyone single person as that is just bad teamwork.

The thing is with a half decent tank the dps and healers should never need to move. It's not even a hard mechanic, running through the boss and turning him away from the rest of the party. If the tank doesn't move obviously I will, but that doesn't change the fact that is a terrible tank.Erm yes.
Everyone is responsible for themselves, and if you know a mob/boss has a cone or 360 AOE you should get out of the way just in the event something goes wrong. As someone who plays both a tank and DD role you should know this by now. Don't shrug all the responsibility off onto anyone single person as that is just bad teamwork.
I wasn't referring to the OP's case specifically. It was in reference to a poster who thought that it was the duty of the dps and healer to move, which is clearly not the optimal strategy.
Last edited by skaterger; 04-30-2014 at 04:31 PM.
This is true, but there are those speshul people who like to follow the tank and stack on them, even when the tank is doing things right.The thing is with a half decent tank the dps and healers should never need to move. It's not even a hard mechanic, running through the boss and turning him away from the rest of the party. If the tank doesn't move obviously I will, but that doesn't change the fact that is a terrible tank.
I'm rather thinking that this might have been the case in the OP's situation.

The thing is with a half decent tank the dps and healers should never need to move. It's not even a hard mechanic, running through the boss and turning him away from the rest of the party. If the tank doesn't move obviously I will, but that doesn't change the fact that is a terrible tank.
I wasn't referring to the OP's case specifically. It was in reference to a poster who thought that it was the duty of the dps and healer to move, which is clearly not the optimal strategy.
Muzy sums it up pretty well.
Sharing the responsibility simply helps shrink the party's margin of error and in the likelihood an error should arise the consequences are less sever if not entirely negated all together. Besides it's not going to hurt your dps or hps to take a half second to move a few yalms when needed. People need to learn to do this anyways earlier on if they ever expect to clear various endgame content like Titan-Ex.
Perhaps, but the attitude the BLM and Healer had the entire run makes me think they were half assing it to begin with. Such as no consideration for hate management, not paying attention to the fight enough to know they were getting melted (Flame Throwers are spaced out enough they should notice the hp drop and be able heal back up in time), not being able to clear the bombs reliably (I mean seriously even an uncoordinated BLM and a WHM/SCH could duo the entire room if they were paying attention), "forgetting" to LB... yeah that kind of behavior all kind of points too it.The thing is with a half decent tank the dps and healers should never need to move. It's not even a hard mechanic, running through the boss and turning him away from the rest of the party. If the tank doesn't move obviously I will, but that doesn't change the fact that is a terrible tank.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
But it is the dps and healers job to stand in the right place. The tank shouldn't need to point the boss away from the group, so much as he should point the boss away from where the group is supposed to be. If you decide to stand on the tank and die, that's your own damn fault, not his.
Just tank it on the side of the room (and make the boss face the wall) and have the DPS/ heal stand where they should be : ie in the center. If you re tanking it somewhere else you re doing something wrong. I can't even understand how things can go wrong on that part of the fight.1st Wipe: Healer and black mage positioned themselves right behind the tank (me) and proceeded to get melted by the flame AOE, Wipe.
Last edited by Stanelis; 04-30-2014 at 05:35 PM.
Sorry, the whole purpose of having a tank is the tank makes sure the rest of the PT takes minimal damage. Tanking 101 is "Make sure whatever part of the monster that is sending out damage is facing away from the rest of the party".Erm yes.
Everyone is responsible for themselves, and if you know a mob/boss has a cone or 360 AOE you should get out of the way just in the event something goes wrong. As someone who plays both a tank and DD role you should know this by now. Don't shrug all the responsibility off onto anyone single person as that is just bad teamwork.
Therefore "Erm no" is correct. OP should have positioned the thing properly in the first place.


Erm no is correct? I mean it is, but weren't you trying to say the opposite? Common sense should apply to all jobs. It is supposed to be damage per second, not derps per second.Sorry, the whole purpose of having a tank is the tank makes sure the rest of the PT takes minimal damage. Tanking 101 is "Make sure whatever part of the monster that is sending out damage is facing away from the rest of the party".
Therefore "Erm no" is correct. OP should have positioned the thing properly in the first place.
You should have bought an authenticator.....
Your tears feed me....
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