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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I f'cking hate Skill speed right now.... It feels like everything for DRG this patch gives Skill speed.

    You can't have a stat that's "high risk, low reward".... For BLM SS is good, only cause they couldn't care less about mana, and it can help them when moving around in fights. I don't exactly know how it's for all the other classes, but for DRG, it will not only drain your TP... it also is the worst gain in dps out of the stats.

    To make it relevant, they have to both increase the reward, and make up for the TP. Either make a huge increase in reward, and just some TP recovery, or high TP recovery and slight increase in reward.....
    (1)
    Last edited by Craiger; 04-30-2014 at 05:27 PM.

  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Craiger View Post
    snip
    Enough skill speed allows for another "ability" to be used within your rotation without hurting that rotation. Which is a plus for Dragoons.

    Monks dots and GL stacks wont fall off as easily either. So it's a constant uptime unless they are made to move away.

    Bards just end up going crazy.

    Summoners can cast their dots and spread them quick enough.

    BLM benefit so much from spell speed. Moving now isn't a major loss, you can cast thunder 3 instead of 1 or 2, and doing a triple - quad flare rotation isn't so time consuming that it becomes a loss in dps.
    (0)
    Last edited by Gormogon; 04-30-2014 at 07:34 PM.

  3. #3
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gormogon View Post

    Summoners can cast their dots and spread them quick enough.
    It takes all of 5 seconds (8 if you don't SC your shadowflare) of standing still with 0 skill speed to get all your dots up, as Bio and Miasma II are instant casts. Skill speed only really helps egi or ruin I spam, as regardless of how fast you put your dots up they stay up for the same amount of time. So it fits in more ruins I guess, maybe 3-5 over the course of the entire fight. Not to say skill speed is completely useless it is just far far less optimal than either crit or det for summoner, crit can also indirectly raise your spell speed sometimes too for smn.
    (0)

  4. #4
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gormogon View Post

    Bards just end up going crazy.
    As a bard I just had to chime in, Skill Speed is absolutely worthless as a stat for us. Our BIS lists are generally made trying to figure out how we can avoid it completely.
    (2)

  5. #5
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Quote Originally Posted by Gormogon View Post
    Enough skill speed allows for another "ability" to be used within your rotation without hurting that rotation. Which is a plus for Dragoons.
    Uhh, you could have enough skill speed for all of your GDCs to have an instant reset timer and you'd never be able to add another ability to your rotation. Rotation means something, and it doesn't mean slipping in random things here and there (which break said rotation). It's a very bad stat for DRG all around in every way imaginable. Considering most DRGs don't know they have a 15% self damage buff or 2 dots, it doesn't surprise me that some would want to stack a useless stat however.

    Quote Originally Posted by Gormogon View Post
    Monks dots and GL stacks wont fall off as easily either. So it's a constant uptime unless they are made to move away.
    If you're refreshing your stacks early, then you were better off with another stat to increase your damage.
    (3)

  6. #6
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gormogon View Post
    Enough skill speed allows for another "ability" to be used within your rotation without hurting that rotation. Which is a plus for Dragoons.
    dragoons have the same problem with skill-speed as any other physical DPS. i would rather hit harder once per a 2.5 second GCD rotation then have a 2 second GCD rotation and be TP starved halfway through a fight with invigorate on CD (why i don't use fracture). your argument falls flat because less time between GCDs means less openings for a off-gcd skill to be used.

    at 2.5 seconds i can fit two non-jump skills, or one jump. if i drop it to two seconds, that probably will drop to a single skill between a GCD.
    (1)

  7. #7
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gormogon View Post
    BLM benefit so much from spell speed. Moving now isn't a major loss, you can cast thunder 3 instead of 1 or 2, and doing a triple - quad flare rotation isn't so time consuming that it becomes a loss in dps.
    The tier of Thunder you use is determined mostly by your MP entering the umbral phase, not your amount of speed though. Viability of Flare remains constant as speed increases, since all of your skills speed up by the same proportion.

    The reason speed is so good on BLM is mainly because the usual king dps secondary stat - DET - is poor on casters due to their high base damages (mainly due to the very high weapon damage). BLM also derives most of its damage from non-DoT on-GCD damage, which speed benefits, and doesn't normally autoattack (which speed does not benefit) - therefore speed benefits the vast majority of BLM damage.
    (1)

  8. #8
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I lol'd at all the replies.

    I love my speed but I wont sacrifice it that much.
    (0)

  9. #9
    Player
    Kelthos's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Kelthos Dorne
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I like skill speed for MNK, once you get 495 you have the 2 second GCD, and at that point you can macro your rotation using the <wait.2>

    Also with 2 second GCD it works out you get more attacks in before having to refresh dots, more attacks for Perfect Balance and Internal Release. Because of Bootshine 100% crit rate and Internal Release +30% every min for 15 sec (25% up time) I think if you can get 495 skill speed it works out better than Crit.

    I would agree however that anything above 495 is wasted (I currently am a little over but nothing better to replace the gear with yet)
    (0)

  10. #10
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kelthos View Post
    I like skill speed for MNK, once you get 495 you have the 2 second GCD, and at that point you can macro your rotation using the <wait.2>

    Also with 2 second GCD it works out you get more attacks in before having to refresh dots, more attacks for Perfect Balance and Internal Release. Because of Bootshine 100% crit rate and Internal Release +30% every min for 15 sec (25% up time) I think if you can get 495 skill speed it works out better than Crit.

    I would agree however that anything above 495 is wasted (I currently am a little over but nothing better to replace the gear with yet)
    It doesn't affect Auto attack which in MNK's case is a good portion of their DPS and in any prolonged fight you will run out of TP extremely fast. Making it a much weaker stat than determination or critical hit.

    Some suggestions of adding extra TP regen would make it more fair in comparison to the other stats for dps atleast. I do wonder in future though if all statistics keep continuing upwards as they do at the moment skill speed and spell speed will hit the point where you are unable to go any faster due to animations of the ability.
    (3)
    Last edited by Firepower; 04-30-2014 at 09:06 PM.

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