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  1. #21
    Player
    LastDream's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    149
    Character
    Dreamy Akemi
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Let's talk about elemental resistance then.
    I've been adding full water resistance to my gears for Leviathan, but it doesn't seem to help a bit.
    YET when i get a dash stack reducing my resistence, then i really really get hurt.
    That is racism.
    (7)

  2. #22
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I've actually never noticed Spell Speed have any effect on anything ever. Does it even do anything?
    (0)

  3. #23
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Penguinmayhem View Post
    I've actually never noticed Spell Speed have any effect on anything ever. Does it even do anything?
    After your base of 341, every ~25 spell speed reduces both casting times and GCD recast by 1%. Really good for BLM, semi-ok for WHM, meh for SCH, avoided like the plague by SMN.
    (1)

  4. #24
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Penguinmayhem View Post
    I've actually never noticed Spell Speed have any effect on anything ever. Does it even do anything?
    your main dps skills are dots and garuda, neither of which benefit at all from spell speed
    (0)

  5. #25
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    ^ Egi's basic atk speed scaled by spell speed
    (0)

  6. #26
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I f'cking hate Skill speed right now.... It feels like everything for DRG this patch gives Skill speed.

    You can't have a stat that's "high risk, low reward".... For BLM SS is good, only cause they couldn't care less about mana, and it can help them when moving around in fights. I don't exactly know how it's for all the other classes, but for DRG, it will not only drain your TP... it also is the worst gain in dps out of the stats.

    To make it relevant, they have to both increase the reward, and make up for the TP. Either make a huge increase in reward, and just some TP recovery, or high TP recovery and slight increase in reward.....
    (1)
    Last edited by Craiger; 04-30-2014 at 05:27 PM.

  7. #27
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Craiger View Post
    snip
    Enough skill speed allows for another "ability" to be used within your rotation without hurting that rotation. Which is a plus for Dragoons.

    Monks dots and GL stacks wont fall off as easily either. So it's a constant uptime unless they are made to move away.

    Bards just end up going crazy.

    Summoners can cast their dots and spread them quick enough.

    BLM benefit so much from spell speed. Moving now isn't a major loss, you can cast thunder 3 instead of 1 or 2, and doing a triple - quad flare rotation isn't so time consuming that it becomes a loss in dps.
    (0)
    Last edited by Gormogon; 04-30-2014 at 07:34 PM.

  8. #28
    Player
    Kelthos's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Kelthos Dorne
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I like skill speed for MNK, once you get 495 you have the 2 second GCD, and at that point you can macro your rotation using the <wait.2>

    Also with 2 second GCD it works out you get more attacks in before having to refresh dots, more attacks for Perfect Balance and Internal Release. Because of Bootshine 100% crit rate and Internal Release +30% every min for 15 sec (25% up time) I think if you can get 495 skill speed it works out better than Crit.

    I would agree however that anything above 495 is wasted (I currently am a little over but nothing better to replace the gear with yet)
    (0)

  9. #29
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I definitely agree there's use to it in endgame.

    However, early in the game, when you get stuff that grants like "Skill Speed +3"... that's something that should definitely be replaced, because you can't even start stacking close to enough for it to be meaningful.
    (1)

  10. #30
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gormogon View Post

    Summoners can cast their dots and spread them quick enough.
    It takes all of 5 seconds (8 if you don't SC your shadowflare) of standing still with 0 skill speed to get all your dots up, as Bio and Miasma II are instant casts. Skill speed only really helps egi or ruin I spam, as regardless of how fast you put your dots up they stay up for the same amount of time. So it fits in more ruins I guess, maybe 3-5 over the course of the entire fight. Not to say skill speed is completely useless it is just far far less optimal than either crit or det for summoner, crit can also indirectly raise your spell speed sometimes too for smn.
    (0)

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