Title.
It's fairly self explanatory.
For example, if one had a full set of Darklight assigned to their Bard set, those darklight pieces do not show up when doing expert delivery.
Much thanks for consideration.


Title.
It's fairly self explanatory.
For example, if one had a full set of Darklight assigned to their Bard set, those darklight pieces do not show up when doing expert delivery.
Much thanks for consideration.


Buuump. Plus ten.


Bump plus ten.


I'd like to be able to just have the same ui as selling, this would be much quicker. You could open your armoury window and go out emptying and sell your now unwanted gear.
support this
I want improvements to this system as well! I've also been thinking they should just allow selling from your inventories like selling items to npcs works. From what you guys say and my own thoughts, I would like to see at least one or more of:
Make it easier to distinguish what is in your armory chest vs inventory
-And/or-
Make it easier to see what's currently in a gear set
-And/or-
Allow us to sell from our inventories instead of having to select from a list of stuff first
This. I mean omg... 50 all the things, and I have to be careful not to turn in lvl I55 items because crafting.
This is sort of how it works now. You select from the list first to identify the item type you're turning in. Then it brings up a turn-in window like it uses when you turn in items for a quest or crafting leve. That has you then select the specific item from your inventory or armoury chest, which is where you get to see all the details like where it is and whether it has the gear-set icon.
I don't remember it doing that before, so I think this has changed sometime between yesterday (when I saw this behavior) and whenever the last time was that I turned in items at the GC.
So, there is still that initial list that's unsorted, and where you can't see which items are what, but at least it gets to a page where you can see it before the trade-in is finalized.
Not sure when this change was made, but it's been like this since I've been turning stuff in, which has been since the first HM and pharos dungeons were introduced.This is sort of how it works now. You select from the list first to identify the item type you're turning in. Then it brings up a turn-in window like it uses when you turn in items for a quest or crafting leve. That has you then select the specific item from your inventory or armoury chest, which is where you get to see all the details like where it is and whether it has the gear-set icon.
Don't get me wrong, I'm glad that you can verify before turning in like that, but it still takes time to sift through the initial list since once you select an item you have to turn only that item in then sift the list again to turn in another. If you realize you selected a wrong item at that point you have to back out and sift again.
I would prefer a free turn in where it just opens my inv and I can trade any eligible items for seals. Similar to how selling stuff for Gil to a vendor works.

Same with the crafting; I have all DoH classes with all their i55 gear. First, the list the NPC gives you doesn't sort in any real way; it's not aplhabetical and it isn't even consistent so I need to skim the entire list every time. Second, all my crafting gear I'm not trading in, my 50 job stuff I'm not trading in, dungeon loots for non-50 jobs I'm not trading in, and stuff I'm saving for my next job I'm not trading so why is this terrible UI still around. Third, wtf SE?
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