Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 29
  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Altijacek View Post
    I will edit opening post but I think also luck should be gained primarily from achievements.
    Not with achievements. Achievements have nothing to do with luck.
    A better idea would be +1 luck everytime you roll 99 at a endboss loot.
    (1)

  2. #12
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Felis View Post
    Not with achievements. Achievements have nothing to do with luck.
    A better idea would be +1 luck everytime you roll 99 at a endboss loot.
    I like your idea but my original idea was to give those unlucky people something to work towards without needing luck. Achievements don't necessarily require luck but at the time being they are almost pointless. It would be great if they were tied to a luck stat.
    (0)

  3. #13
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duuude007 View Post
    Ive mentioned this before, but I support increasing atma droprate by 50% once a player has completed their first animus.
    I, suppose, the only problem some people would have with something like this is that they are stuck on the collecting of the atmas portion of the upgrade quest and something like this could, potentially, not be any benefit to them for some time, or never.
    (0)

  4. #14
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Deathscythe343 View Post
    I, suppose, the only problem some people would have with something like this is that they are stuck on the collecting of the atmas portion of the upgrade quest and something like this could, potentially, not be any benefit to them for some time, or never.
    "never" is not the nature of RNG, if the droprate is anything greater than zero, which it is. Let's just keep that point clear.

    Even the most unlucky crafter can eventually get their pentameld crown.
    (0)

  5. #15
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duuude007 View Post
    "never" is not the nature of RNG, if the droprate is anything greater than zero, which it is. Let's just keep that point clear.

    Even the most unlucky crafter can eventually get their pentameld crown.
    A) I never mentioned the pentameld. The comment I made was directed solely at your suggestion of an atma buff post animus.
    B) The "never" that I was referring to was not a never in the whole of time, but yet, the time that a player is playing the game. If a player only plays this game for a year. and quits in frustration, then they never got it.
    (0)

  6. #16
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Deathscythe343 View Post
    blarg
    You don't like pentameld, let's use an example closer to home.

    Roughly 11% of the relics "possible to earn" were earned by the end of 1.0.

    If you assumed 1 relic per character and no more, that number is more like 7.5%.

    Why so low?

    Hamlet stage was an RNG roadblock. It may have been just as easy, but it often took longer to get 1 than some lucky people can get 12 atma.

    People whined it was too difficult, and guess what? they removed it as a requirement, but they kept the beastcoins, the ring/finger/other components, each with their own conditions, including some rng.

    Then they removed all of that in 2.0, and we ended up with a penalty for such an easy zenith to earn: It is now not a top tier weapon.

    If you want easier, be careful what you ask for. They may nerf relics thanks to your inability to patiently earn, OR ignore and move on to just as accessable future content.
    (0)

  7. #17
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by ShinigamiB06 View Post
    I'm against this. Don't like the whole luck based system to begin with, AT ALL. And this idea further encourages things like the atma quest's RNG.

    Second, I don't want to have to spend dozens of hours to get the gear/materia/consumables that will ultimately increase my drop chance from 0.01% to 0.015%
    I think that's a bit of an odd statement. This is an (MMO)RPG, where random events/situations are part of the very core of the genre itself. That's like going into a shooter game, disliking the action aspect of it, and claiming it should remove that aspect of it (or something ridiculous like that). You're in the wrong genre of game if you feel RNG shouldn't be a part of the RPG game you play.
    (0)
    Last edited by Welsper59; 04-30-2014 at 08:32 AM.

  8. #18
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I propose the following. A new tab under Character > Achievement > Fame

    Here you can spend the achievement points you've earned to gain traits. These traits are mainly there affects our luck rate in the world of Eorza.

    These traits allow for the following suggestions OP has mentioned.

    Open world.
    Increases Monster Drop rate by 2%/4%/6%
    Increase Monster Gil Drop rate by 2x
    Increase Monster HQ Drop rate by 1%/2%/3%
    Increase FATE Seal and Gil reward rate by 2x
    Increase Leve Treasure Coffer Appearance Chance.
    Increase Beast Tribe Allagan reward by 2x
    Increase Treasure Hunt minion Reward rate by 2%
    Increase Chance: Rare Retainer Ventures Rewards
    Increase Gathering HQ rate success chance
    Increase Crafting HQ rate success chance
    Increase Rare Transmutation Materia success (Materia IV/V)

    Dungeon, Raid, and Trials
    Increase Rare Coffer Drop appearance: 2% chance of being rewarded the 2nd and 3rd treasure coffer in raids and trials. (Ex: Acheron's 3rd Coffer in CT and the 2nd and 3rd Coffer in Levi Extreme)
    Increase Monster Gil Drop: .25x/.50x

    PvP
    ???

    There can also be other more unique implementation but for now this is the idea I propose that can tackle luck of low drop rate %.
    (3)

  9. #19
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    It improves drop rate? Here and now I declare all other stats than luck dumpstats!
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  10. #20
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gormogon View Post
    I propose the following. A new tab under Character > Achievement > Fame

    Here you can spend the achievement points you've earned to gain traits. These traits are mainly there affects our luck rate in the world of Eorza.

    There can also be other more unique implementation but for now this is the idea I propose that can tackle luck of low drop rate %.
    This is absolutely brilliant, much better than my idea.
    (0)
    Last edited by Altijacek; 04-30-2014 at 10:07 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast

Tags for this Thread