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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    Implement a luck stat in 2.4/2.5!

    Most FFs have a luck stat, and I understand MMORPGs are meant to be consuming, but as a fun way to nerf the atma quest without actually nerfing it would be by implementing a luck stat.

    As usual, in FF it is difficult to increase your luck. Make it doubly so here, and make the luck gains miniscule, but just enough to make an impact. Unlike other stats, luck will affect your character in total, not just that class. Each luck point can increase rare drop rate by .005 percent or whatever, or some other formula. To acquire luck you can eat food, drink potions, wear the right gear, etc. other interesting ways to acquire luck can be through unlocking achievements

    Things luck can affect:
    Rare drop rate
    Chance to get double Gil from any enemy
    Retainer ventures bringing back HQ items/rare items
    HQ gathering rate
    Crafting
    Transmutation

    A lot of people will be screaming about how broken it is, but remember, it can be made purposely hard to increase luck, and the bonus can be tiny but still effective enough to help those that worked for it.

    I think also luck should be gained primarily from achievements. Every achievement point we get is one luck. Each luck is .005% chance extra for that drop rate or whatever it is (changes depending on what it is, whether it be crafting, gathering, atma farming, etc). That means every time you get an achievement for 5 points, you get .025% chance. In the long run this will be very helpful. Now apply gear which can be obtained via GC: another 50-100 points. .25-.5% chance. With 300 achievement points, 100 from gear, you have 400 points. That's an entire 2% chance which is HUGE now eat food which can increase your luck by 20%. You just got an extra 80 points. Pop that potion and hope for the best and voila. Now add materia for another 30-50 points and YEAH! Add a party buff for 10% luck and farming in parties just became relevant. Give Chocobos a luck enchantment, or something like that, even better.

    Perhaps we could even use GC seals to get a special luck reallocation sort of thing, where for one hour you can sacrifice your allocated points and put them into luck. Not to mention a rank 9 free company boost getting a luck increasing thing.

    The following was proposed later in the thread:
    Quote Originally Posted by Gormogon View Post
    I propose the following. A new tab under Character > Achievement > Fame

    Here you can spend the achievement points you've earned to gain traits. These traits are mainly there affects our luck rate in the world of Eorza.

    There can also be other more unique implementation but for now this is the idea I propose that can tackle luck of low drop rate %.

    This is absolutely brilliant, much better than my idea.

    Another brilliant idea:






    Quote Originally Posted by skaterger View Post
    I like the idea too, how about making commendations a currency to spend to get those bonuses as well?
    (6)
    Last edited by Altijacek; 04-30-2014 at 10:14 AM.

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