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  1. #1
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Deathscythe343 View Post
    blarg
    You don't like pentameld, let's use an example closer to home.

    Roughly 11% of the relics "possible to earn" were earned by the end of 1.0.

    If you assumed 1 relic per character and no more, that number is more like 7.5%.

    Why so low?

    Hamlet stage was an RNG roadblock. It may have been just as easy, but it often took longer to get 1 than some lucky people can get 12 atma.

    People whined it was too difficult, and guess what? they removed it as a requirement, but they kept the beastcoins, the ring/finger/other components, each with their own conditions, including some rng.

    Then they removed all of that in 2.0, and we ended up with a penalty for such an easy zenith to earn: It is now not a top tier weapon.

    If you want easier, be careful what you ask for. They may nerf relics thanks to your inability to patiently earn, OR ignore and move on to just as accessable future content.
    (0)

  2. #2
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    It improves drop rate? Here and now I declare all other stats than luck dumpstats!
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  3. #3
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I propose the following. A new tab under Character > Achievement > Fame

    Here you can spend the achievement points you've earned to gain traits. These traits are mainly there affects our luck rate in the world of Eorza.

    These traits allow for the following suggestions OP has mentioned.

    Open world.
    Increases Monster Drop rate by 2%/4%/6%
    Increase Monster Gil Drop rate by 2x
    Increase Monster HQ Drop rate by 1%/2%/3%
    Increase FATE Seal and Gil reward rate by 2x
    Increase Leve Treasure Coffer Appearance Chance.
    Increase Beast Tribe Allagan reward by 2x
    Increase Treasure Hunt minion Reward rate by 2%
    Increase Chance: Rare Retainer Ventures Rewards
    Increase Gathering HQ rate success chance
    Increase Crafting HQ rate success chance
    Increase Rare Transmutation Materia success (Materia IV/V)

    Dungeon, Raid, and Trials
    Increase Rare Coffer Drop appearance: 2% chance of being rewarded the 2nd and 3rd treasure coffer in raids and trials. (Ex: Acheron's 3rd Coffer in CT and the 2nd and 3rd Coffer in Levi Extreme)
    Increase Monster Gil Drop: .25x/.50x

    PvP
    ???

    There can also be other more unique implementation but for now this is the idea I propose that can tackle luck of low drop rate %.
    (3)

  4. #4
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gormogon View Post
    I propose the following. A new tab under Character > Achievement > Fame

    Here you can spend the achievement points you've earned to gain traits. These traits are mainly there affects our luck rate in the world of Eorza.

    There can also be other more unique implementation but for now this is the idea I propose that can tackle luck of low drop rate %.
    This is absolutely brilliant, much better than my idea.
    (0)
    Last edited by Altijacek; 04-30-2014 at 10:07 AM.

  5. #5
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Altijacek View Post
    This is absolutely brilliant, much better than my idea.
    I like the idea too, how about making commendations a currency to spend to get those bonuses as well?
    (2)

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by skaterger View Post
    I like the idea too, how about making commendations a currency to spend to get those bonuses as well?
    Anything is possible. If Dev team agrees they can have last word because of balancing.
    (0)

  7. #7
    Player
    KinnisonArc's Avatar
    Join Date
    Oct 2013
    Location
    Grindania
    Posts
    467
    Character
    Kinnison Arcspeed
    World
    Tonberry
    Main Class
    Bard Lv 100
    The luck thing is already there inside the game, from atma drop chance, gil dropped by monsters in dungeon, chance of getting excellent/good during crafting success, gathering HQ etc. If they really implement a number to show how much luck someone has, it's gonna get judged like ilvl and player skills, you'll probably be seeing messages like "LFM Primal EX fight, high luck or kick" or "this FC recruiting static members of XXX luck for better insta coil turn kill chance" or even "I don't want you to craft my item because your luck is too low, you'll get alot of Poor conditions on my 3star materials".

    and I prefer achievements to be just achievement that gives out item reward rather than a luck point, as well as commendation becomes something that allows us to get exclusive items. If people achieve something solely on the reason to get more luck and not accomplishments, they'll become more aggressive in getting it asap and slams whoever becomes a burden to their 0.00001% luck boost.

    Just my opinion, I'm not saying the luck idea was bad as it was used in other older mmo but I think the players would prefer something more constant and fair (like everyone gets to roll the 100-sided dice without influence from anything) and not from achievements, stat builds etc that will greatly change the way people play this game.
    (0)

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