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  1. #1
    Player
    ShinigamiB06's Avatar
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    Sep 2013
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    172
    Character
    Shinigami Soul
    World
    Famfrit
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    Carpenter Lv 50
    I'm against this. Don't like the whole luck based system to begin with, AT ALL. And this idea further encourages things like the atma quest's RNG.

    Second, I don't want to have to spend dozens of hours to get the gear/materia/consumables that will ultimately increase my drop chance from 0.01% to 0.015%
    (1)

  2. #2
    Player
    Welsper59's Avatar
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    Mar 2012
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    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by ShinigamiB06 View Post
    I'm against this. Don't like the whole luck based system to begin with, AT ALL. And this idea further encourages things like the atma quest's RNG.

    Second, I don't want to have to spend dozens of hours to get the gear/materia/consumables that will ultimately increase my drop chance from 0.01% to 0.015%
    I think that's a bit of an odd statement. This is an (MMO)RPG, where random events/situations are part of the very core of the genre itself. That's like going into a shooter game, disliking the action aspect of it, and claiming it should remove that aspect of it (or something ridiculous like that). You're in the wrong genre of game if you feel RNG shouldn't be a part of the RPG game you play.
    (0)
    Last edited by Welsper59; 04-30-2014 at 08:32 AM.

  3. #3
    Player
    ShinigamiB06's Avatar
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    Sep 2013
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    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Welsper59 View Post
    snip
    How can you even say that luck in an rpg is the equivalent of action in a shooter game? Random events are NOT the very core of the rpg genre. The RPG (which literally stands for role playing game) genre is about the development and progression of gameplay elements. I don't even limit it to saying the progression and development of your character because you can develop other things like weapons and armors, pets, "castles" etc.

    Furthermore, when people say things like "Mass Effect or Fallout are shooter games with rpg elements", do you serious think that they mean to say that they are referring to luck when they say RPG elements?
    (0)

  4. #4
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ShinigamiB06 View Post
    How can you even say that luck in an rpg is the equivalent of action in a shooter game? Random events are NOT the very core of the rpg genre. The RPG (which literally stands for role playing game) genre is about the development and progression of gameplay elements. I don't even limit it to saying the progression and development of your character because you can develop other things like weapons and armors, pets, "castles" etc.
    The RPG's origins would like to share a dodecahedron/icosahedron with you. Oh, wait, that happens to be RNG, the horror!
    (0)

  5. #5
    Player
    ShinigamiB06's Avatar
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    Sep 2013
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    172
    Character
    Shinigami Soul
    World
    Famfrit
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    Carpenter Lv 50
    Quote Originally Posted by Duuude007 View Post
    The RPG's origins would like to share a dodecahedron/icosahedron with you. Oh, wait, that happens to be RNG, the horror!
    Yeah because ALL rpg games, specially the newer ones, have a die to roll.
    (0)

  6. #6
    Player
    Muzy's Avatar
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    Dec 2013
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    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duuude007 View Post
    The RPG's origins would like to share a dodecahedron/icosahedron with you. Oh, wait, that happens to be RNG, the horror!
    True, dice rolling was involved, but it wasn't truly central to the game, I can remember many sessions going by without a dice roll, simply because we had that much fun just roleplaying our characters.
    (0)

  7. #7
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Ive mentioned this before, but I support increasing atma droprate by 50% once a player has completed their first animus.

    Much like the +50% exp permanent buff for earning a level 50 class.


    Quote Originally Posted by Felis View Post
    Not with achievements. Achievements have nothing to do with luck.
    It may be by a small degree, but penta meld crown is still luck based.
    (1)
    Last edited by Duuude007; 04-30-2014 at 07:20 AM.

  8. #8
    Player
    Deathscythe343's Avatar
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    Aug 2013
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    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duuude007 View Post
    Ive mentioned this before, but I support increasing atma droprate by 50% once a player has completed their first animus.
    I, suppose, the only problem some people would have with something like this is that they are stuck on the collecting of the atmas portion of the upgrade quest and something like this could, potentially, not be any benefit to them for some time, or never.
    (0)

  9. #9
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    Quote Originally Posted by Deathscythe343 View Post
    I, suppose, the only problem some people would have with something like this is that they are stuck on the collecting of the atmas portion of the upgrade quest and something like this could, potentially, not be any benefit to them for some time, or never.
    "never" is not the nature of RNG, if the droprate is anything greater than zero, which it is. Let's just keep that point clear.

    Even the most unlucky crafter can eventually get their pentameld crown.
    (0)

  10. #10
    Player
    Deathscythe343's Avatar
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    Aug 2013
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    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duuude007 View Post
    "never" is not the nature of RNG, if the droprate is anything greater than zero, which it is. Let's just keep that point clear.

    Even the most unlucky crafter can eventually get their pentameld crown.
    A) I never mentioned the pentameld. The comment I made was directed solely at your suggestion of an atma buff post animus.
    B) The "never" that I was referring to was not a never in the whole of time, but yet, the time that a player is playing the game. If a player only plays this game for a year. and quits in frustration, then they never got it.
    (0)

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