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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    Implement a luck stat in 2.4/2.5!

    Most FFs have a luck stat, and I understand MMORPGs are meant to be consuming, but as a fun way to nerf the atma quest without actually nerfing it would be by implementing a luck stat.

    As usual, in FF it is difficult to increase your luck. Make it doubly so here, and make the luck gains miniscule, but just enough to make an impact. Unlike other stats, luck will affect your character in total, not just that class. Each luck point can increase rare drop rate by .005 percent or whatever, or some other formula. To acquire luck you can eat food, drink potions, wear the right gear, etc. other interesting ways to acquire luck can be through unlocking achievements

    Things luck can affect:
    Rare drop rate
    Chance to get double Gil from any enemy
    Retainer ventures bringing back HQ items/rare items
    HQ gathering rate
    Crafting
    Transmutation

    A lot of people will be screaming about how broken it is, but remember, it can be made purposely hard to increase luck, and the bonus can be tiny but still effective enough to help those that worked for it.

    I think also luck should be gained primarily from achievements. Every achievement point we get is one luck. Each luck is .005% chance extra for that drop rate or whatever it is (changes depending on what it is, whether it be crafting, gathering, atma farming, etc). That means every time you get an achievement for 5 points, you get .025% chance. In the long run this will be very helpful. Now apply gear which can be obtained via GC: another 50-100 points. .25-.5% chance. With 300 achievement points, 100 from gear, you have 400 points. That's an entire 2% chance which is HUGE now eat food which can increase your luck by 20%. You just got an extra 80 points. Pop that potion and hope for the best and voila. Now add materia for another 30-50 points and YEAH! Add a party buff for 10% luck and farming in parties just became relevant. Give Chocobos a luck enchantment, or something like that, even better.

    Perhaps we could even use GC seals to get a special luck reallocation sort of thing, where for one hour you can sacrifice your allocated points and put them into luck. Not to mention a rank 9 free company boost getting a luck increasing thing.

    The following was proposed later in the thread:
    Quote Originally Posted by Gormogon View Post
    I propose the following. A new tab under Character > Achievement > Fame

    Here you can spend the achievement points you've earned to gain traits. These traits are mainly there affects our luck rate in the world of Eorza.

    There can also be other more unique implementation but for now this is the idea I propose that can tackle luck of low drop rate %.

    This is absolutely brilliant, much better than my idea.

    Another brilliant idea:






    Quote Originally Posted by skaterger View Post
    I like the idea too, how about making commendations a currency to spend to get those bonuses as well?
    (6)
    Last edited by Altijacek; 04-30-2014 at 10:14 AM.

  2. #2
    Player
    Rivest's Avatar
    Join Date
    Nov 2012
    Location
    Ul'Dah
    Posts
    101
    Character
    Lesley Jordan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Altijacek View Post
    Most FFs have a luck stat, and I understand MMORPGs are meant to be consuming, but as a fun way to nerf the atma quest without actually nerfing it would be by implementing a luck stat.

    As usual, in FF it is difficult to increase your luck. Make it doubly so here, and make the luck gains miniscule, but just enough to make an impact. Unlike other stats, luck will affect your character in total, not just that class. Each luck point can increase rare drop rate by .005 percent or whatever, or some other formula. To acquire luck you can eat food, drink potions, wear the right gear, etc. other interesting ways to acquire luck can be through unlocking achievements

    Things luck can affect:
    Rare drop rate
    Chance to get double Gil from any enemy
    Retainer ventures bringing back HQ items/rare items
    HQ gathering rate
    Crafting
    Transmutation

    A lot of people will be screaming about how broken it is, but remember, it can be made purposely hard to increase luck, and the bonus can be tiny but still effective enough to help those that worked for it

    .
    I'm pretty sure the Determination stat is the ARR equivalent of LUCK in other Final Fantasies.
    (3)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Luck was in FFX, it effected your crit rate, accuracy and evasion. Which when stat maxing made people ingore other stats like accuracy and evasion and went for luck because it was like the 3 in one stat.
    (1)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    How about the 4 leafed mandragora leaf from Tom-tit tat, or the lucky rarab foot. /sarcasm

    How about no !, just give us less RNG and all will be good or add a system were the more you farm something the higher your chance of obtaining the item. (increase of 1% every time or something)
    (4)

  5. #5
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50
    I'm against this. Don't like the whole luck based system to begin with, AT ALL. And this idea further encourages things like the atma quest's RNG.

    Second, I don't want to have to spend dozens of hours to get the gear/materia/consumables that will ultimately increase my drop chance from 0.01% to 0.015%
    (1)

  6. #6
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Or the Gagaroon Luck-Die, I seem to carry with me everywhere, FFXI runours have a lot of impact on me.
    (0)

  7. #7
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zumi View Post
    Luck was in FFX, it effected your crit rate, accuracy and evasion. Which when stat maxing made people ingore other stats like accuracy and evasion and went for luck because it was like the 3 in one stat.
    It's been in most FFs lol X is one of my favorites
    And no, I don't think Yoshi intends to add things worse than atma. It's an outdated mechanic to begin with, and even as somebody who doesn't have a single atma after nearly or over 500 fates, I don't mind the drop rate, which is supposedly 2.25%. That is seriously nothing to complain about. Older games are much much much worse. There will be RNG here, bottom line. It is an RPG...and an online one at that. A luck stat would make this more bearable, not encourage more of it.
    (0)

  8. #8
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Determination as far as I'm concerned is not luck at all...it is in the formula that determines our damage done and our healing done. The more the better, but it doesn't work like luck.
    (0)

  9. #9
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I will edit opening post but I think also luck should be gained primarily from achievements. Every achievement point we get is one luck. Each luck is .005% chance extra for that drop rate or whatever it is (changes depending on what it is, whether it be crafting, gathering, atma farming, etc). That means every time you get an achievement for 5 points, you get .025% chance. In the long run this will be very helpful. Now apply gear which can be obtained via GC: another 50-100 points. .25-.5% chance. With 300 achievement points, 100 from gear, you have 400 points. That's an entire 2% chance which is HUGE now eat food which can increase your luck by 20%. You just got an extra 80 points. Pop that potion and hope for the best and voila. Now add materia for another 30-50 points and YEAH
    (0)

  10. #10
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Ive mentioned this before, but I support increasing atma droprate by 50% once a player has completed their first animus.

    Much like the +50% exp permanent buff for earning a level 50 class.


    Quote Originally Posted by Felis View Post
    Not with achievements. Achievements have nothing to do with luck.
    It may be by a small degree, but penta meld crown is still luck based.
    (1)
    Last edited by Duuude007; 04-30-2014 at 07:20 AM.

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