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  1. #13
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Erm suggestion noted then?

    You're basically suggesting open world, non-party based, zone-sized (so large scale), goal-oriented battles where we contest for zones by capturing specific points or fulfilling certain goals?

    I'd assume the developers have considered this open world game feature, which GW2 has, and I'm sure they did their homework on what features to implement but instead they decided to focus on end-game instanced content.

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    And what's stopping this from becoming boring in itself? It seems repetitive and after you defend a zone a few times, if it's predictable, it soon becomes no more fun than one of our run-down over-farmed predictable dungeons. Now if the enemy forces used random tactics and everyone had to react and you had surprises or giant unexpected monsters that got summoned now and then in different random locations every time, perhaps it could be fun?
    (1)
    Last edited by Litre; 04-30-2014 at 08:38 AM.