We're not asking for FFXI-2 in this thread, I guess that's the feeling you get from some posts but the original OP asked for two things, really three but he realizes the last isn't possible. We are not asking for FFXI-2, but we think some things were done well in FFXI and should be incorporated into FFXIV, that's all.
1. More Life to the environment
2. Open World Content (NMs,HNM,Force Pop NM)
1. More Life to the Environment
I hope everyone agrees the open world is bland, FATEs are just zerg fests and are super easy, if you get in trouble you can just run away from them. The world needs more adventure and risk, that's why we call it a lobby game/themepark, you can sit in town or your FC house all day and play the game. That's fine for a while, but I argue it will lead to FFXIV's downfall because there are tons of games just like it, and if we don't go out and fall in love with the world, then when the next shiny game comes out players will just substitute FFXIV with [insert new game here].
In FFXI we actually got to explore an intriguing world where things could actually kill you, add a decent death penalty and we had lots of adventures in the open world and plenty of memories, that's why the FFXI players here have such fond memories. In spite of stupid things like NMs and waiting for parties, we've mostly forgotten that, but what lingers is our love for the world we explored and adventured on our own two feet. I don't see what's wrong with adding that feeling to FFXIV. Time crunched players can still log on and run dungeons quickly through Duty/Party Finder if they want.
Plus you teleport everywhere so even if there was any life to the world you'd skip it all anyways, teleporting from one quest goal to the next then teleporting to the quest NPC. This also has the side effect of making the world feel really small, using WOW as an example, besides city teleports, at least when you move to small towns you need to take the flying transport and you actually fly over the locations and get a sense of how large the world is. I mean that's what the chocobo porter was made for, but if teleporting is so cheap who cares. This needs to be rebalanced in my opinion, so what if you need to travel 5 minutes between towns, if you're a casual player just pick Uldah or whereever as your home town and be done with it, let the rest of us players enjoy a game with more life to it.
2. Open World Content (NMs,HNM,Force Pop NM)
This is the touchy subject everyone is hung up on, lets be clear NMs/HNMs are not force pop NMs
NMs/HNMs are stupid monsters on a timer and claimed by someone who camped hours etc... I don't think anyone wants this, no one is asking for it
Forced pop NMs, this isn't so different from what we already have now with FATE grinding for Atma, except imagine the Atma has to be used at a location in the open world to trigger a boss fight (the boss is claimed by your party so others can't help you). I really don't care for the arguments for this, FFXIV won't change much if we get it or never get it. It's just another type of RNG quest except the combat takes place in the open world and not an instance. It'd still be nice in my opinion though, walking through a zone and seeing a high geared coil party spawning a crazy dragon and battling it, just scenery, that's all - would add life to the environment though.


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