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  1. #1
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    Remove stun locking. Now.

    Stunning an enemy right after they activate a buff in forcing it to wear off before they can use it. Providing a healer an extra second to get in a cure, or someone taking damage an extra second to build distance from the enemy. This is strategic use of a stun based skill.

    Having an easily executable combination of moves which can force a player into an inescapable stun cycle is not a strategy. It is likely among the cheapest possible moves in PvP since they fixed the jumping mess.

    Being stunned in PvP should be followed by a brief buff, even just 2 seconds in duration, which prevents the player from being stunned.
    (1)

  2. #2
    Player x037x's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Medulla Vespertine
    World
    Siren
    Main Class
    Conjurer Lv 98
    As a healer I stack +26 stun resist. Helps a ton.
    (3)

  3. #3
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    There is diminishing returns which lead up to temporal stun-immunity
    (4)

  4. #4
    Player
    Luwnax's Avatar
    Join Date
    May 2012
    Posts
    20
    Character
    Luna Vela
    World
    Hyperion
    Main Class
    Marauder Lv 50
    This is 100% a L2P issue. You have all the tools in your hands to succeed and avoid a wipe. It is your fault for not timing them properly or using them in the incorrect order. PVP is exactly how it should be... mistakes make you lose.
    (6)

  5. #5
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    "Now."




    .....lol... YES SIR
    (1)

  6. #6
    Player
    JrugDealer's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Jrug Dealer
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Stun locking is a royal pain but there are steps you or your teammates specifically can take to lessen it's impact. Largest issue i have atm would be taking a single hit butcher block for 33% of my hit points from MRD while wearing 262 morale or BLM keeping your healer/team out the game for 51 seconds straight, 60 seconds after you burn purify. While there are 1 or 2 pvp skills you can counter each with the cd on them makes it a 1 time thing. I will agree that at least the BLM sleep takes some sort of skill to get off, the MRD situation takes 0 skill. With mechanics that reset your every cast by simply being sneezed on, being 1 hit for 33% hp is far too broken especially considering coming from a tank role while you have that amount of morale
    (1)

  7. #7
    Player
    VincentNightray's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Vincent Nightray
    World
    Tonberry
    Main Class
    Lancer Lv 50
    "REMOVE PALADIN. NOW" K.
    (3)

  8. #8
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by VincentNightray View Post
    "REMOVE PALADIN. NOW" K.
    This.

    Though I wouldn't be averse to immunities coming into play after the first application in areas like Frontlines or 8v8 when they're introduced. Something like Dark Age had with a 1 minute immunity after a debilitating CC was applied (9 second Slam, 70! second Sleep) and put you out of the game. You had to be very careful in doling a stun or sleep out.

    I'm sure such a change will be applied eventually, even when diminishing returns complement the intimacy of 4v4 and not so much chaotic, large scale combat.
    (0)

  9. #9
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    I think most pug team would no longer able to kill a whm running with regen on him if CC was nerfed.
    Truth my memory, Dark Age get 1 min immunity after first CC.
    (0)

  10. #10
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Edenlys View Post
    I think most pug team would no longer able to kill a whm running with regen on him if CC was nerfed.
    Truth my memory, Dark Age get 1 min immunity after first CC.
    it was something around 5x lenght of CC max 1min so you could use some short stuns for interupt and then longer one to get him out of combat for long time....
    btw nice to see some DAoC vets here best pvp game ever
    (0)

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