Which is another way square tried to reinvent the wheel again. Maybe, just maybe, if we had a real AH and the ability to request items that aren't there (like EVE) so people know to make them, then maybe something like this might work. But instead of trying to see what the best crafting games were, what they did right, and what they did wrong SE pulled a derivative system out of their keisters, made it to require too many classes and items, and then didn't give us the proper tools for exchanging items in a timely and convenient basis.
In gamespot's 4.0 review, one of the things they asked is if you can patch fun into a game. Games are meant to be fun. This crafting system is not fun as it.
I don't care about fields, it's about being able to produce things for people who are around your level. Needing to be level 27 to make something for a level 11 char is asinine.Your 11 gladiator(which you coulda got in all of 5 minutes anyway) isnt the same thing as having a rank 11 blacksmith or carp or whatever. They are 2 totaly different fields.
Which screws up the economy even more. And why are those things on sale? Because a level 11 crafter can't make things for another class his level.also remember that most of those low teen items are ALL for sale at vendors, so you dont need to craft them