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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Quote Originally Posted by TheVedis View Post
    People are meant to work together to make stuff(granted alot of people are doing it all, but thats besides the point)
    Which is another way square tried to reinvent the wheel again. Maybe, just maybe, if we had a real AH and the ability to request items that aren't there (like EVE) so people know to make them, then maybe something like this might work. But instead of trying to see what the best crafting games were, what they did right, and what they did wrong SE pulled a derivative system out of their keisters, made it to require too many classes and items, and then didn't give us the proper tools for exchanging items in a timely and convenient basis.

    In gamespot's 4.0 review, one of the things they asked is if you can patch fun into a game. Games are meant to be fun. This crafting system is not fun as it.


    Your 11 gladiator(which you coulda got in all of 5 minutes anyway) isnt the same thing as having a rank 11 blacksmith or carp or whatever. They are 2 totaly different fields.
    I don't care about fields, it's about being able to produce things for people who are around your level. Needing to be level 27 to make something for a level 11 char is asinine.


    also remember that most of those low teen items are ALL for sale at vendors, so you dont need to craft them
    Which screws up the economy even more. And why are those things on sale? Because a level 11 crafter can't make things for another class his level.
    (0)
    No one expects the miquote inquisition!!!

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Winterclaw View Post

    Which screws up the economy even more. And why are those things on sale? Because a level 11 crafter can't make things for another class his level.
    thats not why
    they were put on vendors because crafters didnt want to make them(the main reason) because people wouldnt pay the prices they were asking(the cause of why)
    it really had nothing to do with the ability to make stuff at all

    please learn the facts as to why things were done the way they were

  3. #3
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    I love the crafting system! Granted I agree with the level discrepancy but the complexity of it is appealing to me, I like that you need to make iron rings to make chains for chainmail because that's what you'd need to do in real life. You shouldn't just be able to make chainmail out of an iron ingot. What did you do to the ingot that allowed you to make that chainmail? That's why I love the current system. It's not that hard to figure out and its complexity makes it feel like an actual class.
    (0)