Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80

    sometimes players are the worst bug ever

    Some people should just play solo games since they really do not know what playing with others means.

    Yesterday i had to queue 3 times to complete my daily duty roulette because i have always ended up in brayflox hm with people who used the duty finder to farm mythos and quit after second boss without saying nothing.

    Really, there's the party finder for these kind of things there's no reason for using DF and disappearing lile that. I think developers should do something about like rewarding mytho in DF only after the dungeon has been completed.

    If anyone behaved properly, this wouldn't be necessary but it looks like this game gets often the worst part of every single players ..
    (14)
    Last edited by Andres_Lonegrief; 04-28-2014 at 03:45 PM.

  2. #2
    Player
    LumenSilverwind's Avatar
    Join Date
    Apr 2014
    Posts
    5
    Character
    Lumen Silverwind
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I agree that is very frustrating but it would suck just as much to have a DF group that talks and likes each other but just can't kill the last boss & then they don't get anything for it.

    I'm not sure what the solution for this problem would be other than common sense, people being nice and playing the game for fun.
    (1)

  3. #3
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Andres_Lonegrief View Post
    I think developers should do something about like rewarding mytho in DF only after the dungeon has been completed.
    Someone will always find a way to exploit.

    It was like this for some dungeons, and tanks exploited the heck out of "join in progress", which negatively affected healers and dps who waited longer in queue, only to get pushed to the back of the line when the tank aborted.
    (2)

  4. #4
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Andres_Lonegrief View Post
    Some people should just play solo games since they really do not know what playing with others means.

    Yesterday i had to queue 3 times to complete my daily duty roulette because i have always ended up in brayflox hm with people who used the duty finder to farm mythos and quit after second boss without saying nothing.

    Really, there's the party finder for these kind of things there's no reason for using DF and disappearing lile that. I think developers should do something about like rewarding mytho in DF only after the dungeon has been completed.

    If anyone behaved properly, this wouldn't be necessary but it looks like this game gets often the worst part of every single players ..
    They should do more then just give the the Myth & Soldiery Tomestones at the end of the Dungeon. If they were to simply do that, then most of the people who are dropping the parties after getting their Mythology, will only Join dungeons who are in progress and at the end of the Dungeon run. Resulting in even more “Withdrawals” from the queue and longer queue times.

    A better option would be to move the Tomestone rewards to the end of the Dungeon, and have them base the rewards on the objectives they’ve cleared along the way. If you’ve participated from the beginning, you will recieve the full rewards from that dungeon. If you’ve entered the dungeon in progress, lets say at 2 / 3, then you will get 2/3rd of the rewards you would normally get with a full run.

    They can implement it either by omitting the rewards from the 1st boss, while giving out the rewards of the 2nd and last boss. Or they can simply give out 2/3rd of the total amount of Myth and Soldiery Tomestones you can get from the dungeon.
    (5)

  5. #5
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I would tend to report those to a GM... no big hopes on that, but maybe they get disciplined, ...

    There is no Rule they are breaking exactly, but is against the good manners in an MMO...

    Myth Farm Grps are very common today, not hard finding or form one in PF, so no reason to mess with the Roulette runs...
    Only exception would be DD´s other than Bard or BLM, due to lack of AoE Damage, most PF Groups are formed about those two classes only, making it hard for a Dragoon to find a Myth-Grp...
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #6
    Player
    Sarlazzar's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Sarlazzar Beinharlt
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    moral aside, don't get why ppl would use roulette to farm myth, as you get a 30 mins penatly to enter anything if you leave 1st before the duty ended, that is just not productive
    (0)

  7. #7
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Last time it happened it was a tank. My first reaction was filing a report but then i realized i would just get a standard reply so I gave up. I know that every solution would have its setbacks but it would still be better than just hoping you will be matched with players with common sense... i wouldn't give less mithos to those who join in progress since it would make harder getting to the end of a dungeon if someone quit with no reason ..

    Maybe they could avoid giving rewards and drop if someone leaves before the end without the "vote abandon"option ..
    (0)

  8. #8
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Just make it so overcapped soldiery converts to myth... problem solved. There will be no incentive to leave after the second boss and it will make it so more players queue for DR since full runs are more time-effective.
    (13)

  9. #9
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zaels View Post
    Just make it so overcapped soldiery converts to myth... problem solved. There will be no incentive to leave after the second boss and it will make it so more players queue for DR since full runs are more time-effective.
    I really like this suggestion.
    (1)

  10. #10
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    It real sucks ppl's leaving after 2nd boss , there's mini solution for u that i doing to at least get safe to last boss . After 2nd one dead u FLEE to chest , open it and don't rolling on loot , voila u have now 5more mins to get to boss . Usually ppl's even if wanted to leave will have now to proceed cause it will make sence , and if refuse u can safely fill report in
    (0)

Page 1 of 3 1 2 3 LastLast