Quote Originally Posted by Raikki View Post
I'm bracing for this but I don't believe it's a necessary evil of MMO design. For example, when December NMs came out, you could go with up to 15 people, but you could also succeed with 8 or fewer. This gave you a large window so that you could have an LS activity that did not exclude people but that was also not contingent upon EVERYONE being online. In FFXI, you could do Fafnir (and many others) with up to a full alliance, but if you were skilled you could beat him with only half that many people (or fewer), again giving you wiggle room in fielding a team.

I am fearful of introducing stress and potential drama when we shouldn't be feeling anything other than excitement about these dungeons. I don't want the WoW system where successful guilds sit players on the "bench" and give them DKP as a consolation prize for not being allowed to participate. Still, I'll do my best to try to keep stuff fun for everyone no matter what they throw at us.
I'm totally fine with being able to low man stuff, but overall I'd rather have content be tuned around the "max" amount of people you can bring and doing it with anywhere less then that would either be impossible or only limited to the really skillful people who can make up for a whole person missing.

That's how you implement challenging content in MMOs, tune it for max or close to maximum performance and that's what I want to see(not neccesarily on everything but at least some mobs who should be tuend around that)