Can we please get some specific details about the raid lockout system for the upcoming dungeons? Chiefly, will a player who has already participated in the dungeon whose lockout has not yet reset be able to assist another group of players in clearing the dungeon? The potential problem is very serious if we can't.

In order for a linkshell to be able to consistently field a healthy full party, it will be necessary to have more than 8 active players, so that any one player being unavailable will not prevent everyone else from enjoying the dungeon. However, this means that for the majority of the time there will be MORE than 8 active players wanting to run the dungeon. Are we going to be forced to play favorites and decide who gets to go and who doesn't, or can we do two runs to include everyone without needing EXACTLY 16 active players (which is no better than trying to get exactly 8 for one run)?

While it could theoretically be possible to /shout in Ul'dah to find an extra player or two, this is not only extremely inconvenient but hinders strategic play. Most people will want to raid with a stable group of players who can learn to play together as a cohesive team, rather than "pick up groups" with unpredictable results.

I sincerely hope that we can find this out ahead of the patch. I would like to be able to plan for this as soon as possible so that my friends and I can all enjoy the dungeon without stressing about filling out groups or excluding people.