You're just going in circles at this point. I've already explained why what you believe is dumb and you didn't counter me so I guess we're done. Remember this:I've explained myself several times, my position is crystal clear. It's not my problem if you refuse to interpret it at face value. I'm sorry if you're having trouble comprehending how I can think that the two completely different gear streams behind 2nd coil is a bit silly, but I also have no problem that the best gear is in coil. The thing is, the two can be (and are in this case) mutually exclusive. I know, it's shocking!
It's not bad design because the only way that could be changed is if they made another raid to put the i110 gear in(which i would be ok with), but you've already said you don't like dealing with raid groups and doing coil and all that so that would be no good for you. You say you think the i110 gear should only be obtainable in coil(the hardest raid) but then you say that it's bad design. Do you like games with bad design or do you just like contradicting yourself? It just seems to me like you were complaining about it being the only method of obtaining the best gear with coil being the only hardcore raid. Would you prefer the sol gear not be upgradable through coil so skilled players can have less loot and less skilled players can feel better about themselves? Let's just hand people sands and oil. Oh, I forgot you're apparently in favor of the best gear being from coil. That can't be what you want. Maybe you just like complaining and arguing and making excuses for why you can't clear content.
You would think people would see the pattern by now but I'll explain it for everyone. This is how updates work in this game: Casual patch>hardcore patch>casual>hardcore and so on. This patch is more geared towards hardcore players. If noobs want more gear they can wait till CT. For now casual players can get soldiery gear and hardcore players get coil gear. It's still the same gear with lower ilevel, except for the fact it can't be dyed.Quoted for missing the point entirely in the previous post:
I don't think anyone is asking for things to be handed to them. People are just asking for more content at the high end. Not that that's stopped anyone frothing at the mouth and proclaiming that casuals are lazy and want handouts. It's pretty disgusting and a timely reminder of the bad attitude people have towards their fellow players. Fellow players who I might add, pay for end game content to be developed with their fees.
I have to agree with the design change in this patch and coil dropping top tier gear. Running a bunch of ilvl 55 dungeons and getting top tier i110 gear does not make any sense.
Top gear should be earned by beating the top tier content not running a bunch of easy dungeons a bunch of times. This gives players incentive to strive for beating the hardest content in the game and getting rewarded for it.
I think that one thing we can all agree on is that we want a broader spectrum of difficult endgame content. However, with the sheer amount of complaining that happened when 2.2 was released, I'm not exactly expecting it. What I do find amusing though, people seem to think that "casual" or "unskilled" players want powerful gear through easy content. I challenge that to where those people are probably more inclined to want non-combat based content such as crafting, gathering, gardening, housing, casino, ect.... you know the alternative fun things that curb the game from going stale.
It seems that you want to gain rewards from doing the same stupidly easy content over and over. May I recommend FARMVILLE :-)There needs to be more variation and choices. I know people that are done with their daily coil and finished animus and are now SO BORED that they are even doing another Atma quest.
There needs to be more options for gear with other content, it really cannot continue to be coil all the time...
Maybe even make it so that you can continue to upgrade the Levi Weapon up to 110/115 with more mirrors, idk. SOMETHING ELSE TO DO.
It's only been about a month and it's already starting to feel like the end of 2.1 with nothing to do except for coil.
I can assume most groups who beat T5 prior to echo nerf are on working on T6-9, most are probably working on 8 or 9 now.
This game IS Farmville- he actually asked for new and DIFFERENT content. You can't possibly make fun of Farmville while playing or enjoying this game.... not with a straight face, anyway.
I do not see the harm in adding in iLvl 110 for sol tomes at a slow rate. It worked fine in 2.0-2.1. I saw no complaining (except for Mr. Special Snowflake 3941 who wanted to feel super cool because he won at the weekly coil lottery every week and had his iLvl 90 gear after 2 months and started to cry over the fact that others had the same iLvl). I would be fine with this system if coil rewarded special tomes to everyone attending to get gear and not the stupid gear lottery. I seriously ran coil for every week for over half of 2.0 and 2.1 until I took a break. I got 2 drops during that time while I saw others doing coil their first week getting 3 drops. That is my issue with this system and why I think ilvl 110 should be buyable with tomes. To prevent RNG based character progress.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
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