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  1. #11
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Is there any issues, if I let a SMN help tank with a topaz carby or titan-egi?
    (0)

  2. #12
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    at low lvls , dps can tank a mob by himself, if a dps gets agro....dont waste your time chasing it , go for the next mob.

    just mark mobs with numbers , shield lob on numer 1 > flash and do your attacks on target 1 when mob is at 20% start working on mob 2 >

    if your healers gets agro , use flash again after the 1 chain of attacks.
    (0)

  3. #13
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Foo01 View Post
    Is there any issues, if I let a SMN help tank with a topaz carby or titan-egi?
    Its perfectly fine. Mobs die in like 10 sec or so with good dps at low levels. Also keep the mob aggro list close by. Once it changes from red, hit that provoke button, then shield lob
    (0)

  4. #14
    Player
    sylent09's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Sylent Slayer
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Low level taking is actually harder and drains tp faster don't let that scare you. Also keep in mind if you lose hate believe it or not it's the dps fault for not watching there own hate and laying off for a sec. Also when I was whm....I kinda liked tanks losing hate beg l made healing little less of a bore in early dungeons.
    (0)

  5. #15
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Focus target the dps that's pulling your hate. (Shift +f)
    Use focus target to see which enemy is that particular dps's main target and focus combos on that one, flash on others.
    Use the enmity / threat bars of specific enemies to gauge how close you are to loosing agro. Adjust skills accordingly.
    When possible start your fights with the skill fight or flight.

    It's not that hard once you get the hang of it!
    (0)

  6. #16
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Foo01 View Post
    Well the archer in my group was level synced. So is it really ok, to let that mob go to them and not worry about it? Would they be able to handle it and not die?

    BTW, since I got a level 34 CNJ/WHM it makes sense that I go GLA then PLD. But is there skills I should try to get from the marauder?
    I'd get them all. CNJ only gives you one worthwhile cross-class ability for the endgame, and that's Stoneskin because your Mind stat is irrelevant to its efficacy. The rest are pretty much useless: Raise cannot be used in combat, Cure is too pathetic because of insufficient Mind, and Protect is eclipsed by a WHM's Protect. The MRD abilities on the other hand are all inherently useful to a PLD to varying degrees; they give you a DoT (Fracture) which actually supports enmity generation, an extra defensive cooldown, a self-healing ability based on damage you inflict, and an off-global-cooldown finishing move that might heal you if it lands a killing blow. And you only need MRD26 to unlock them all.

    On a personal note, I recommend taking both tank jobs all the way to 50. You will learn a lot about both of them individually and how to work together with a different type of tank in 8-player duties.

    All the dungeons up to, roughly, Haukke Manor or Brayflox's Longstop are designed in a way that no role has to be played in a completely solid fashion. Perfect role mastery only speeds up their completion. So yeah, if you lose top enmity to an archer now and then, it won't be the end of the world. You'll get more and more tools to deal with it as you progress, but generally, it's never easy at the lowest level dungeons unless you outgear the dps players. They might need to learn the hard way that pew-pewing targets only after a tank establishes adequate threat or only going full out in the right moments is also their shared responsibility in the grand scheme of aggro management.
    (1)
    Last edited by Moirear; 04-29-2014 at 12:43 PM.

  7. #17
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    The perfect tip before you get rage of halone:

    Build hate to lose it.

    If you lost hate on a mob AFTER you flash and landed a savage on it. Chances are the hate is already solid to begin with and it's not ganna increase for you. Start building it on another mob instead. Also savage blade deals more enmity than flash, if you only have two enemies, you alternate savages between them rather than flashing them to death.

    Fight or flight is probably your only tool for regaining hate. After that it's up to the DPS whether they want to stop or not... though if you can hold out well, usually they can tank the rest on their own by the time you lose the hate.

    Also shield bash your enemy at 5-7% health, let DPS finish off the last mob, while mobilizing to find the next pack immediately (exception is if it's a large link, in which you should wait for healer). This way, you can build an earlier hate lead, unless your DPS are dicks and wanted YOU to finish them off... which is very aggravating and stupid (no you shouldn't be expecting mercy stroke from a GLA/MRD that's not even in the 20s yet... genius).
    (1)

  8. #18
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    For my two cents worth after getting both Warrior and Paladin to Lv50 I have to say the Warrior/MRD is the better tank - better strength/damage output and a better HP pool to fall back on. I'd suggest picking up some DSP skills from the PLG/pugilist to help increase your damage and threat level, at the very least its nice to land more critical hits and dodge skills (Featherfoot).
    -Flash (PLD) and Overpower from MRD are good aggro crowd control skills
    (0)

  9. #19
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Moirear View Post
    ... CNJ only gives you one worthwhile cross-class ability for the endgame, and that's Stoneskin because your Mind stat is irrelevant to its efficacy. The rest are pretty much useless: Raise cannot be used in combat, Cure is too pathetic because of insufficient Mind, and Protect is eclipsed by a WHM's Protect...
    Stoneskin also receives a boost from CNJ traits, and it is sub-optimal to use if there is a WHM in the party. By all means, Stoneskin away otherwise, but it's like protect, if there's a WHM present, let them cover it.
    (0)

  10. #20
    Player
    Teroril's Avatar
    Join Date
    May 2011
    Posts
    108
    Character
    Havesh Ravencrest
    World
    Odin
    Main Class
    Bard Lv 60
    If an archer pulls aggro off you, let them tank the mob, and focus on keeping aggro off the healer. People who don't wait a few hits before unloading don't cooperate with the tank. It's the same with people who focus mobs out of order.

    As long as the healer doesn't have aggro, and someone else doesn't have multiple mobs on them (unless they aoe small packs that are not supposed to be aoe'd), you're doing fine.

    One of the principle I always group with no matter my role is this: Respect the other roles, and do what you can, to alleviate their stress. This includes the following, for the following roles:

    Tank: Mark - keep aoe aggro - position mobs properly - don't turn mobs unless necessary - dodge aoe - use mitigation cds on reasonable cooldowns on groups that have more than moderate damage.

    DPS: Manage aggro - kill mobs in order - dodge aoe - if you do get aggro, stand still.

    Healer: Manage aggro (if you dps) - don't overheal - once a fight starts, give the tank some time before healing, unless the tank will die otherwise - don't dps multiple target, unless you are certain the tank can handle the aggro. WHM specific: When you use Regen, know that it generates a lot of aggro, and do ask the tank to click it off after a fight, since it will draw you aggro on the next pull. (this is the role I've played the least, so I have the least things to add about it)
    (0)
    Last edited by Teroril; 04-29-2014 at 04:09 PM.
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