Quote Originally Posted by Kitru View Post
*snip*
I wouldn't judge Second Wind solely on the amount healed. Yeah, 550HP every 2 minutes is nothing. Featherfoot, Mantra and possibly even Awareness will grant more HP in the long run, but you can't simply crunch the numbers and decide that Second Wind isn't as good.


The value in Second Wind is in the way it delivers the HP. Unlike Featherfoot and Awareness, it gives it to you when you need it. Unlike Mantra, it will help you in the absence of a heal and can be activated in reaction to needing a heal instead of having to do it before hand. What's better? 500 HP when you need it or 1000HP whenever it feels like giving it to you?

Not topped off before a burst? One hit away from death after a burst? Second Wind basically grants you the equivalent of about 30 Vitality in these situations.

I'm currently working on Turn 9 right now, we're using a two-tank strat for the first phase so I'm required to take Ravensbeaks in DPS jewellery. The Ghost of Meracydias in the third phase are also hitting me very hard. Second Wind is really coming in handy in this fight. It has saved my life twice in the last few days of attempts (My HP dropped to an amount less than what the Second Wind healed me for seconds earlier).

One ability I don't get is Awareness. Boss auto attacks have a less than 5% chance to crit. It will crit you once every 50-60 seconds. Awareness is more likely to do nothing than it is likely to do something. When it does do something, you are still taking damage from the attack so it might not even save you.