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  1. #10
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Good
    Provoke - Some fights aren't even possible without it. Even in fights where you don't even plan on using it, it could still save the day.
    Convalescence - Just a really good ability. Perfect for when you're taking high sustained damage. Thrill of Battle + Convalescence = Super Defiance!

    Okay
    Featherfoot - Not guaranteed to do anything, but strong enough to save your life when it does. Low cooldown too.
    Internal Release - Roughly a 1% overall DPS increase, but at least it's always guaranteed to do something.

    Situational
    Second Wind - While the effect is weak, it gives you a pseudo-boost to your effective HP if used to top yourself off before bursts or used in between attacks.
    Mantra - Decent in the right encounters. Still does something useful in the others.

    Bad
    Flash - Outclassed by Overpower and Steel Cyclone. There are a few applications in end game, but not very many.
    Awareness - Boss auto attacks have less than 5% chance of critting. 12.5% uptime on an ability that might not even help you, and when it does, you're still taking damage.

    Useless
    Haymaker - Why is this even an ability, period?!
    Savage Blade - A Skull Sunder I can't even combo into. Cool.
    (0)
    Last edited by bokchoykn; 04-30-2014 at 08:48 AM.